STAMMA 



GAME OF CHESS 

CONTAINING 

NUMEROUS OPENINGS OF GAMES, 



in 



ONE HUNDRED CRITICAL SITUATION, 

% 

vi; lalPEOVED EDITION, ^ITH NOTES ^ND RE^ 



V/ILLIAM LEWIS 




LONDO.- 

PHlN'TEn FOR W. H. PEID,, 



Tm^P'Mer. Sobie 



PREFACE. 



Of the numerous publications on the game 
of Chess^ Stamma's Treatise appears to be 
less known than it deserves ; this may be 
chiefly attributed to the notation adopted by 
him^ which is generally considered so tedious 
and fatiguing^ that the Editor has met with 
remarkably few persons who have played the 
whole of his games. 

In presenting this edition to the public^ 
the Editor has endeavoured to render it more 
useful and instructive than the preceding edi- 
tions; he has consequently entirely discarded 



iv 

Stammas notation of Aie games^ and has 
adopted that used by PhiHdpi\ wtiich is now 
so well known that a description of it is un- 
necessary. Many^ Stamma's openings are 
scientifically played^ and should be known by 
every amateur; it must however be confessed, 
that had he made remarks on the principal 
moves^ much more improvement would be 
derived from studying them ; the Editor has 
endeavoured to supply this deficiency by oc- 
casional notes and observations. 

All the critical situations are here given 
in diagrams^ in the same manner as in the 
Editor's Oriental Chess:" the advan- 
tages this method possesses over all others 
are generally acknowledged; not only does 
it facilitate placing the situations on the 
chess board, but it even renders the use of 
one unnecessary, as very little practice will 



V 

enable the amateur to play the situation from 
the diagram only, and to many this will be 
attended with more advantage than using the 
board, on which some players are too apt to 
move about the pieces, until, after repeated 
trials, they find out the proper moves ; however 
amusing this may be, the amateur may rest 
assured that he will derive but little instruc- 
tion from these positions, unless he endea- 
vour to discover the method of winning or 
drawing them before he moves a piece. 

The Editor has not followed the same 
order in the situations as Stamma, but has 
arranged them according to the number of 
moves in which the checkmate &c. is effected^ 
beginning with the easiest ; in a few instances 
the Black may delay the checkmate beyond 
the given number of moves, by sacrificing 
one or two pieces ; the Editor has, however, 

h 



VI 



not thought it necessary to make any altera- 
tion in the diagram on that account, he there- 
fore still calls that a checkmate in six moves 
which may by one or two useless sacrifices 
be delayed to the seventh or eighth move. ' 

All the situations have been repeatedly 
and carefully examined, and the Editor trusts 
they will now be found free from error.=^ 

The solutions are printed separately from 
the diagrams, and the reader is recommended 
not to refer to them until he has in vain en- 
deavoured to find out the proper method of 
playing the situations, for it is unquestionable, 
that more real improvement will be derived 



♦ An error remains to be con'ected in No. 48, page 184 ; the 
Black Kt. should be placed on Black K.'s third square, instead of K. B. 
square : in the situation as printed the checkmate can be given in live 
moves. 



Vll 



from attentively studying one situation^ tlian 
from playing a dozen with the solutions. 

As the "Advice to young Players" con- 
tains many useful remarks^ it has been in- 
serted in this edition ; and nothing has been 
omitted but Stamma's Preface, which is not 
peculiarly interesting. 

W. L. 
•A 

Nassau Street, Soho, 
June, 1818. 



^ EXPLANATION 

OP 

THE FIGURES USED IN THE DIAGRAMS. 




The Red pieces are supposed to have been 
placed at the beginnmg of the game at the bottom, 
and the Black at the top of the diagram. The Red 
has invariably the first move. 



ADVICE 

TO 

YOUNG PLAYERS. 



Your first view should be to open the game so a? 
to make way for your pieces to come out, that you 
may post them advantageously, and have them m 
readiness, both to attack and defend. 

This is best done by advancing proper pawns ; 
these are the king's, the queen's, and the queen's 
bishop's pawns. The three pawns on the king's 
side should remain unmoved, in order to guard him 
and secure a retreat for him when he castles. 

Castle as soon as you can conveniently. This 
is sometimes so necessary to be done without delay, 
that it may be worth while to abandon a pawn 
rather than lose the opportunity. 

If you bring out your pieces too soon, before 
you have opened their road, they will confine your 



pawns and crowd your game ; if you play them near 
the adversary^ so that he may drive them back by 
pushing his pawns, the same bad consequence must 
follow ; in this case you lose a move, and that alone 
may probably be the loss of the game ; your adver- 
sary perhaps gains a move on his side that helps 
his game forwards ; or it may be in his power to hunt 
your piece till he catches it, or drives it where it 
may be useless to you by the difficulty of bringing 
it again into play; thus you may lose several 
moves. 

One exception to this rule is, when you play a 
piece thus, in order to get into a safe and advan- 
tageous post at the next move. 

But in general it is best to bring out your pieces 
under the protection of your pawns, which likewise, 
by being advanced, leave places of safety for them 
to retire to in case they are driven, though you 
must avoid exposing them to it. 

Never let your king lie in danger of receiving a 
check by discovery, that is to say, in such a posi- 
tion, that your adversary by removing one piece 
^pens a check by another behind. 

A double check may be still worse. 

If a pawn stands before your king in a direct 
line, and it is in your power to take it with a piece, 
look -first whether your adversary cannot pin that 



XI 



piece down, by bringing a rook behind it, and take 
it at the next move, either with his rook or by 
pushing a pawn upon it. 

If your adversary plays or leaves a piece, where 
it lies in your power to take it, as you may at first 
sight think, for nothing, do not immediately con- 
clude it to be through inadvertency, especially if he 
is a good player ; but consider whether by taking- 
it you do not expose yourself to a mate, or at least 
to pay too dear for what you get. 

Sometimes a bait of this kind may lead even 
your queen into a place where she may be so en- 
tangled, or detained out of the way, as not to be 
set free in several moves, if at all, to come to your 
assistance. 

He that has a piece or a pawn advantage, is 
commonly in the right to make an exchange as 
often as he can conveniently ; it increases the odds 
on his side, for two to one is greater odds than three 
to two ; yet let him consider before he . does it, 
whether he may not lose a move instead of getting 
one, or mend his adversary's situation, and perhaps 
spoil his own. ^ 

Concerning the Second Part. 
If a young, or a middling player, when he sets up 
any of these positions, will endeavour to find of him- 



xii 

self ways to win them without looking into tlie di- 
rections, I think he must improve by it. This 
method continued, will use him to take a view of 
both sides of the game, and examine where their 
strength, and their weakness lies ; to form some 
scheme for an attack; to consider how to begin 
this attack, and how to support it ; as also which 
of his adversary's pieces can annoy or obstruct him ; 
lastly, to reckon and carry several moves on both 
sides in his head. 

In some of these games I have given the losing 
side some pieces that might be left out, since they 
are so placed that they can do no service ; but they 
shew the disadvantage of a crowded ill-disposed 
game, and that, by bad play, several pieces may lie 
quite out of the way, or be so choked up as to be- 
come useless by their position. 



S T A M M A. 



1. 

White. K P. two squares 
Black. The same 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. B. third square 

3. 

W. K. B. to Q. B. fourth square 
B. The same 

4. 

W, Q. P. one square 
B. The same 



5. 

W. K. Kt. to adv. K. Kf s. fourth square * 
B. Q. to K. B. third square f 

6. 

W. K. B. takes K B. P. and checks + 
B. K. to his B. square 

7. 

W. K. castles 

B. K. R. P. one square 

8. 

V/. K. B. takes K. Kt. 
Be Ee P. takes K. Kt. 

9. 

W. K. B. to adv. Q. fourth square 
B. Q. Kt. to adv. Q. fourth square § 

10. 

W. Q. B. P. one square 
B. Q. to K. R. third square 



* This move is exceptionable, the attack being premature, it would 
be belter to ca&tle or to play Q. B. P. one square. 

t This is a better move than playing K. Kt. to K. R. third 
square. 

$ White instead of this move should castle, or play Q.toK. second 
square. 

§ This is a very good move, as it prevents the White from playing 
his Q. to K. B. third square, which would considerably weaken the 
attack of the Black, 



11. 

W. K. R. P. one square 
B. Q. B. takes K. R. P. 

12. 

W. Q. B. P. takes Q. Kt. 
B. Q. B. takes K, Kt. P. 

13. 

W. K. takes Q. B. 

B. Q. to adv. K. R. third square, checks, and 
check-mate the next move. 



FIRST VARIATION, 

BEGINNING AT THE SEVENTH MOVE OF THE WHITE, 
1. 

W. K, P. tzi'o squares 
B. The sa/ne 

2. 

W. K. Kt, to K. B. third square 
B. Q. Kt, to Q. B. third square 

3. 

W. iv. B, to Q, B. fourth square 
B, The same 

4. 

W. Q, P. otie square 
B. The same 



4 



5. 

W. K. Kt, to adv. K. Kt. fourth square 
B. Q. to K, JB. tki7^d square 

6. 

W. K. B. takes K. B. P. a?id checks 
B. K, to his B. square 

7. 

W. Q, to K. second square 
B. K. R. P. one square 

8. 

W. K. B. takes K. Kt. 
B. Q. Kt, to adv. Q. fourth square 

9. 

W. Q. to her second square 
B. P. takes K. Kt. 

10. 

W. K. B. to Q. B. fourth square 
B. Q. Kt. to adv. K. B. third square and checks 

11. 

W. K. Kt. P. takes Kt: 
B. Q. takes P. 

12. 

W. K. R. to K. B. square 
B. K. R. takes K. R. P. 

13. 

W. Q. B. P. one square 

B. Q. B. to adv. K. R. thhd square 



- 5 
14. 

W. Q. P. one square 
B. Q. B. takes K. R. 

15. 

W. K. B. takes Q. B. 
B. P. takes P. 

16. 

W. P. takes P. 

B. Q. R. to K. square =^ 

17. 

W. Q. Kt. to Q. B. third square 

B. K. B. to adv. Q. Kt. fourth square. 

White must evidently lose the game. 



SECOjSTD VARIATIOJ!^, 

BEGINNING AT THE THIRTEENTH MOVE OF THE FIRST 
VARIATION. 

1. 

W. if. P. two squares 
B. The same 

2. 

W. R. Kt. to K, B. third square 
B. Q. Kt. to Q. B, third square 



* This is much better than taking the Pawn with the Queen. 



6 



K. jB. to Q^ B, fourth square 
B, The same 

4. 

W, Q. p. 072^ square 
B. T/ze s^z/;^6 

5. 

W. K. Kf. to adv. K. Kt. fourth square 
B, Q> to K, B, third square 

6. 

W. K. JB. takes K. B, P. and checks 
B. K, to his jB. squai^e 

7. 

W. Q. ^0 X. second square 
B. X. i?. P. one square 

8. 

W. P. if. Z^. 

B. Q. iv^. 2^0 acfr. Q. fourth square 

9. 

W. Q. ^0 her second square 
B. Z. R. P, f^zA^e5 Iv. la. 

10. 

W. K. P. Q. B. fourth square 
B. Q. il^. ^0 ac?r, Jl. P. third square and checks 

IL 

W. P, ^^A'e5 Q. X^, 
B, Q. ^£?Aes P, 



7 



12. 

W. K. R. to K. B, square 
B. X. E. takes K. R. P. 

13. 

W. Q. P. one square 
B. P. takes P. 

14. 

W. K. B. to K. second square 
B. Q. takes K. P. 

15. 

W. Q. takes P. at adv. K. Kt. fourth square 
B. Q. B. to K. B. fourth square 

16. 

W. Q. to K. B. fourth square 
B. Q. takes Q. B. P. 

17. 

W. Q. Kt. to Q. second square^ 
B. Q. R. to K. square. 

White must lose the game. 



THIRD VARIATION, 

BEGINNING AT THE SEVENTH MOVE OF THE WHITE. 
1. 

W. X. P. two squares 
B. The same 



* If the White take the Rook, Black will vf'm the game in ^hr^e 
moves. 



W. A\ Kt, to K. B. third square 
B, Q, Kt, to Q, B, third square 

5. 

W. K. B. to Q. B, fourth square 
B. The same 

4. 

W. Q. P. o?ie square 
B. The same 

5. 

W. Kt. to adv. K. Kt, fourth square 
B. Q. to K. B, third square 

6. 

W. K. B. takes K. B. P. and checks 
B. jK. to K» B. square 

7. 

W. Q. to Q. second square"^ 
B. K, R. P. one square 

8. 

V\'. K. B. takes K. Kt, 
B. K. takes K. B. 

9. 

W. K. Kt. to K, B. third square 

B. Q. B. to adv. K. Kt. fourth square 



* If the White play the Qaeen to K. B. third square, Bldck whl 
gain a piece t;7 exchanging Quven:-, and then advancing K. R.P. one 
square. » 



9 



10. 

W. Q. to her square 
B. Q. Kt. to adv. Q. fourth square 

11. 

W. Q. Kt. to Q. second square 
B. Q. R. to K. B. square 

W. Q. B. P. one square 
B. Q. Kt. takes Kt. and checks 

13. 

W. Q. Kt. takes Kt. 
B. Q. B. takes Kt. 

14. 

W. P. takes Q. B. 
B. Q. takes P. 

Black will gain a pawn with a good position. 



FOURTH VARIATIOlSr, 

BEGINNING AT THE TENTH MOVE OF THE THIRD VARIATION, 

1. 

W. K. P. two squares 
B. The same 

2. 

W. K. Kt, to K. B. third square ^ 
B. Q. Kt. to Q. B, third square 

3. 

W. K. B. to Q. B. fourth square 
B. The same 



10 
4. 

W. Q. P. one square 
B. The same 

5. 

W. K. Kt. to adv. K. Kt. fourth square 
B. Q, to K, jB. third square 

6. 

W. K. B. takes K. B. P. and checks 
B. K. to K, B, square 

7. 

W. Q. to Q. second square 
B. K. R. P. one square 

8. 

W. K. B. takes IL Kt. 
B. K. takes K. B. 

9. ' 

W. K. Kt. to K. B. third square 
B. Q. B. to adv. K. Kt. fourth square 

10. 

W. K. Kt. to its square 
B. Q. R. to K. B. square 

11. 

W. K. B. P. one square 

B. Q. to adv. K. R. fourth square and checks * 



* This appears to be a useless check, as the Queen may be imme- 
f3iatel\ forced to reti'eac bj the advance of the K. Kt. P» this is, how- 



11 



12. 

W. K. Kt. P. one square 
B. Q. to K. B. third square 

13. 

W. Q. to her square 
B. Q. Kt. to adv. Q. fourth square 

14. 

W. Q. Kt. to Q. second square 
B. K. to K. R. second square 

15. 

W. Q. R. P. one square + 
B. Q. R. P. two squares 

16. 

W. Q. Kt. P. one square 
B. Q. R. to K. B. second square 
,17. 

W. Q. B. to Q. Kt. second square 
B. K. R. toK. B. square. 

Black has the better game. 



ever, rather in favour of the Black, as the subsequent moves show; 
had the White moved the K. to Q. square, Black would have gained 
a Pawn after taking K. Kt. ^^ith K. B. 

* Black should take K. Kt. and then K. B. P. 

t It would be better to move Q. B. P. one square. 



1£ 

FIFTH VARIATION, 

BEGINNING AT THE TWELFTH MOVE OF THE FOURTH 
VARIATION. 

1. 

W. K. P. two squares 
B. The same 

2. 

W. K, Kt, to K, B. third square 
B. Q. Kt. to Q. JB. third square 

S. 

W. K, JB. to Q. B. fourth square 
B. The same 

4 

W. Q. P. one square 
B. The same 

5. 

W. X, Kt. toadv, K. Kt. fourth square 
B. Q. ^0 £• third square 

6. 

W. X. B. takes K. B. P. and checks 
B. K. to his B. square 

7. 

W. Q. to Q. second square 
B. K, jR. P. o?26 square 

8. 

W. K. takes K. Kt. 
P. K. takes K. B. 



13 



9. 

W. K. Kt. to K, B. third square 
B. Q. jB. to adv. K, Kt. fourth square 

10. 

W. K. Kt, to its square 
B. Q. JR. to K, JB. square 

11. 

W. K. JB. one square 

B. Q. to adv. K, R, fourth square and checks 

12. 

W. K. to his B. square 
B. K. B. takes K. Kt. 

13. 

W. K. takes K. B. 

B. Q. B. takes K. B. P. 

14. 

W. p. takes Q. B. 
B. Q. Kt. to adv. Q. fourth square 

15. 

W. Q. to K. B. second square 
B. Q. Kt. takes P. and checks 

16. 

W. K. to K. Kt. second square 
B. Q. to adv. K. Kt. fourth square and checks 

17. 

W. Q. to K. Kt. third square 

B. Q. Kt. to adv. K. R. fourth square and checks. 
Black wins the game in two moves. 



14 



^mtiti Game. 



1. 

W. K. P. two squares 
B. The same 

2. 

W. K. Kt. to K. B. third square 
B. Q, Kt. to Q. B. third square 

3. 

W. K. B. to Q. B. fourth square 
B. The same 

4. 

W. Q. B. P. one square 
B. K. Kt. to K. B. third square 

5. 

W. Q. Kt. P. two squares ^ 
B. K. B. to Q. Kt. third square 

6. 

W. Q. Kt. P. one square 

B. Q. Kt. to Q. R. fourth square 



* It is generaih^ bad play to advance the Knight's or Rook's 
Pawns early in the game. 



5 

15 



7. 

W. K. Kt. takes K. P. 
B. Q. P. two squares * 

8. 

W. K. P. takes Q. P. 
B. Q. Kt. takes K. B. 

9. 

W. K. Kt. takes Q. Kt. 
B. Q. takes P. 

10. 

W. Q. to K. second square and checks 
B. Q. B. to K. third square 

11. 

W. K. Kt. takes K. B. 
B. Q. takes K. Kt. P. 

J2. 

VV. K. R. to K. B. square 
B. Q. R. P. takes K. Kt. 

13. 

W. K. B. P. one square 
B. Q. takes Q. and checks 

14. 

W. K. takes Q. 

B. Q. B. to adv, Q. B. fourth square and checks. 
Black has the better game. 



* Black would recover the Pawn either by takmg the K. B, and 
then the K. P. or by castling. 



16 



FIRST VARIATION, 

BEGINNING AT THE TWELFTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. the same 

2. 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. jB. third square 

3. 

W. K, B. to Q. B. fourth square 
B. the sarne 

4. 

W. Q. B, P. one square 
B. K, Kt. to K, B. third square 

5. 

W. Q. Kt. P. two squares 
B. K. B. to Q. Kt. third square 

6. 

W. Q. Xif. P. o^^e square 
B. Q. X^. ifo Q. R, fourth square 

7. 

W. A'. A7. ^^A^5 A. P. 

B. Q. P. feo squares 

8. 

W. K. P. Q. P. 

B. Q. fi. takes K. B. 



17 
9. 

W. K. Kt. takes Q. Kt. 
B. Q. takes P. 

10. 

W. Q. to K. second square and checks 
B. Q. B. to K. third square 

II. 

W. K. Kt. takes K. B. 
B. Q. takes K. Kt. P. 

12. 

W. K. Kt. takes K. R. 
B. Q. takes K. R. and checks 

13. 

W. Q. to K. B. square 
B. Q. takes K. R. P. 

14. 

W. K. Kt. takes Q. B. P. and checks 
B. Q, takes K. Kt. 

15. 

W. Q. B. to Q. R. third square 
B. Q. B. to adv. Q. B. fourth square 

16. 

W. Q. P. one square 

B. Q. B. takes Q. Kt. P. 

Black has a decided advantage. 



G 



/ 



18 



SECOND VARIATION, 

BEGINNING AT THE SIXTH MOVE OF THE WHITE 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. B. third square 

3. 

W. K. B, to Q. B. fourth square 
B. The same 

4. 

W. Q. B. P. one square 
B. K. Kt. to K. B. third square 

5. 

W. Q. Kt. P. two squares 
B. K. B. to Q. Kt. third square 

6. 

W. Q. to Q. Kt. third square 
B. K. castles 

7. 

W. Q. P. one square 
B. Q. R. P. two squares 

8. 

W. Q. Kt. P. one square 
B, Q. P. two squares 



19 
9. 

W. K. P. takes P. * 
B. Q. R. P. one square 

10. 

W. Q. to Q. R. third square 
B. Q. Kt. to Q. R. fourth square 

11. 

W. K. castles 

B. K. P. one square 

12. 

W. K. Kt. to K. square 
B. Q. B. to adv. K. Kt. fourth square 

13. 

W. K. Kt. to Q. B. second square 
B. Q. B. to adv. K. second square 

14. 

W. K. R. to K. square 
B. K. P. takes Q. P. 

The moves of the Black are skilful, those of 
the White are very ill played. 



THIRD VARIATION, 

BEGINNING AT THE ELEVENTH MOVE OF THE SECOND 
VARIATION. 
1. 

W. K. P. two squares 
B. The same 



* White ought to take Q, Kt. instead of taking Q. P. 



20 
2. 

W. K. Kt. to K. B. third square 
B. Q. Kt, to Q. JB. third square 

3. 

W. K, -B. to Q. B. fourth square 
B. TAe 

4. 

W. Q. P. o;?g square 
B. jK. jKf. K, B. third square 

5. 

W. Q. X^. P. i'si'o squares 
B. X. P. Q. Xf. third square 

6. 

W. Q. Q. ^/z/rrf square 
B. ii. castles 

7. 

W. Q. P. o/ze square 
B. Q. P. P. feo squares 

8. 

W. Q. X^. P. 0726 square 
B. Q. P. teo squares 

9. 

W. X. P. takes P. 

B. Q. P. P. c>;ze square 

10. 

W. Q. ^0 Q. P. third square 

B. Q. X^. to Q. P. fourth square 



1}. 

W. Q. takes Q. R. P. 
B. Q. B. to adv. K. Kt. fourth square 

12. 

W. Q. Kt. to Q. second square 
B. K. R. to K. square 

13. 

W. K, castles 

B. K. P. one square 

14. 

W. P. takes K. P. 
B. K. Kt. takes P. 

15. 

W. K. B. to Q. third square 
B. Q. B. takes K. Kt. 

16. 

W. Q. Kt. takes K. Kt. (or A) 
B. Q. B. takes Q. Kt. 

17. 

W. K. B. takes Q. B. 

B. Q. to adv. K. R. fourth square ^ 



* White must lose a piece in order to avoid beiug check-mated, 

c 

or if he were to play 

8. 

W. K. B. to Q. B. second square 
B. Q. takes K. B. P. and checks 
9. 

W. K. R. takes Q. 

B. K. R. to adv. K. square and check-mates. 



22 



(Or A) 
16. 

W. Q. Kt. takes Q. B. 
B» Q. takes Q. P. 

17. 

W. Q. to Q. B. second square 

B. Q. Kt» to adv. Q. Kt. third square. 



rOURTH VARIATIOJ^^', 

BEGINNING AT THE FIFTEENTH MOVE OF THE THIRD 
VARIATION. 

W. K. P. two squares 
B. The same 

£. 

W. K. Kt. to K. B, third square 
B. Q. Fit. to Q. B. third square 

3. 

W. K. B. to Q. B. fourth square 
B, The same 

4. 

VV. Q. B. p. 07ie square 

B. K. Kt. io K. B. third square 

W. Q. Kt, P. two squares 

B. K. B. to Q, Kt. third square 



£3 



6. 

W. Q. to Qs Kt. third square 
B. K. castles 

7. 

W. Q. P. one square 
B. Q. P, two squares 

8. 

W. Q. P. owe square 
B. Q. P. two squares 

9. 

W. JC. P. ^ate P. 

B. Q. i2. P. one square 

10. 

W. Q. to Q. jR. ^AircZ square 
B. Q. jK^. ^0 Q. R, fourth square 

11. 

W. Q. takes Q. E. P. 
B. Q. P. ^0 adxJ. jK. Kt. fourth square 

12. 

W. Q. X^. ^0 Q. second square 
B. £. jR. K, square 

13. 

W. X. castles 

B. K. P. one square 

14. 

W. P. ^tr/ce5 X. P. 
B. X. X^. faAes P. 



£4 
15. 

W. Q. B. to Q, Kt. second square 
B. Q. B.takes K. Kt. 

16. 

W. Q. Kt. takes Q. B. 
B. K. Kt. to Q. B. fourth square 

17. 

W. Q. to Q. Kt. fourth square 
B. Q. Kt. takes K. B. 

18. 

W. Q. takes Q. Kt. 

B. Q. R. to adv. Q. R. fourth square. 

White must lose the Queen, and consequently 

the game. 

riFTH VAIIIATIO]^", 

BEGINNING AT THE NINTH MOVE OF THE SECOND VARIATION, 

1. 

W. K, P. tcco squares 
B. The same 

2. 

W. K, Kt. to K. B, third square 
B. Q. Kt. to B. third square 

3. 

W , K. B. to Q. B, fourth square 
B. The same 



25 



4. 

W. Q. B. P% one square 
B. K. Kt. to K, B. third square 

5. 

W. Q. Kt. P. two squares 
B. K. B. to Q. Kt. third square 

6. 

W. Q. fo Q. X^, fAird square 
B. K. castles 

7. 

W. Q. P. 0726 square 
B. Q, R, P, two squares 

8. 

W. Q. Xf. P. o/ze square 
B. Q. P. teo squares 

W. Q. Kt. P. takes Kt. 
B. Q. P. takes K. B. 

10. 

W. Q. takes Q. P. 
B. P. takes P. 

11. 

W. Q. takes P. 

B. Q. B. to Q. R. third square 

12. 

W. K. castles 
B. Q. B. takes P. 



^26 



13, 

W. K. R. to Q. square * 
B. Q. B. takes K. P. 

14. 

W. K. R. takes Q. 
B, Q. B. takes Q. 

W. K. R. takes K. R. and checks 
B, Q. R. takes K. R. 

16. 

W. K. Kt takes K. P. ^ 
B. K. R. to K. square 

17. 

W. Q. B. to K. B. fourth square 

B. K. Kt. to adv. K. Kt. fourth square. 

White must lose a piece, and consequently 

the game ; for if he were to play K. Kt. to Q. 

third square, Black would take K. B. P. with 

K. Kt. and White could not avoid losing the 

Kt. 

SIXTH VARIATION, 

BEGINNING AT THE NINTH MOVE OF THE SECOND VARFATION. 

1. 

W. K. P. two squares 
B. The same 



* This is one of the worst moves the White could play. 



£7 



2. 

W. K, Kt. to K. B. third square 
B. (2. Kt. to Q. jB. third square 

3. 

W. K. J5. fo Q. B, fourth square 
B. TAe sa772e 

4. 

W. JB. P. owe square 
B. K. jK^. ^0 X. -B. ^AxVcZ square 

5 

W. Q. Xf. P. teo squares 
B. X, P. ^0 Q. X^. ^A/rc? square 

6. 

W. Q. ^0 Q. X^. third square 
B. X. castles 

7. 

W. Q. P. o;2e square 
B. Q. J2. P. two squares 

8. 

W. Q. Kt» P. owe square 
B. Q. P, too squares 

9. 

W. K. B. takes Q. P. 
B. Q. R. P. one square 

10. 

W. Q. to Q. R. third square 

B. Q, Kt. to Q. R. fourth square 



28 



11. 

W. K. castles 

Q. B. P. one square 

12. 

W. K. B. to Q. B. fourth square 
B. Q. Kt. takes K. B. 

13. 

W. P. takes Q. Kt. 
B. K. Kt takes K. P. 

14. 

W. K. Kt. takes K. P. 
B. K. B. to Q. B. fourth square 

15. 

W. Q. to Q. Kt. second square 
B. K. Kt. takes K. B. P. 

Black has the best of the game. 



SEVENTH VARIATION, 

BEGINNING AT THE EIGHTH MOVE OF THE SECOND VARIATION, 

1. 

W, K. P. two squares 
B, The same 

2. 

W. K. Kt. to K. B. third square 
B. Q. Kt, to Q. B, third square 



29 



3. 

W. K. B. to Q. B. fourth square 
B. The same 

4. ' 

W. B, P. one square 
B. X. if ^. ^0 X. JB. MircZ square 

5. 

W. Q. K^. P. ^a;o squares 
B. X. P. ^0 Q. Kt. third square 

6. 

W. Q,to Q. X^. ^AirtZ square 
B. X. castles 

7. 

W. Q. P. owe square 
B. Q. P. P. too squares 

8. 

W. Q. B. to Q. R. third square 
B. Q. R. P. takes P. 

9. 

W. Q. B. takes P. 
B. Q. Kt. takes Q. B. 

10. 

W. Q. takes Q. Kt. 
B. Q. P. two squares 

11. 

W. P. takes P. 

B. Q. B. to adv. K. Kt. fourth square 



30 



]2. 

W. Q. Kt. to Q. second square 
B. Q. B. takes K. Kt. 

' 33. 

W. Q. Kt. takes Q. B. 
B. K. Kt. takes P. 

14. 

W. K. B. takes K. Kt. 

B. Q. takes K. B. 

15. 

W. Q. to K. fourth square 
B. Q. to Q. B. fourth square. 

The game is nearly equal. 



^Ux^ ©ante. 



1. 



W. K. p. two squares 
B. The same 

2, 

\V. K. Kt. to K. B. third square 
B. Q. Kt. to Q. B. third square 

3, 

W. K. B. to Q. B. fourth square 
B, The same 



31 



W. Q. B- P- one square 
B. K. Kt. to K. B. third square 

5. 

W. Q. P. two squares 
B. K. P. takes Q. P. 

6. 

W. P. takes P. 

B. K. B. to adv. Q. Kt. fourth square and checks* 

7. 

W. Q. B. to Q. second square 
B. K. B. takes Q. B. 

8. 

W. Q. Kt. takes K. B. 
B. K. Kt. takes K. P. f 

9. 

W. Q. Kt. takes K. Kt. 
B. Q. P. two squares 

10. 

W. Q. to K. second square 
B. K. castles 

1]. 

W. K. B. takes Q. P. 
B. Q. takes K. B. 



* It would have been bad play to have moved the Bishop to Q. 
Kt. third square 

t It would be better play to advance Q. P. two squares. 



m 



32 
12. 

W. Q. Kt. to Q. B. third square 
B. Q. to K. R. fourth square 

13. 

W. K. castles with Q. R. 
B. Q. B to adv. K. Kt. fourth square 

14. 

W. Q. R. to Q. third square 
B. Q. Kt. to adv. Q. Kt. fourth square 

15. 

W. Q. R. to K. third square 
B. Q. Kt. to Q. fourth square 

16. 

W. Q. Kt. takes Q. Kt. 
B. Q. takes Q. Kt. 

Black has the advantage. 



riRST VARIATION^, 

BEGINNING AT THE SIXTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. The same 

2. 

VV. K. Kt. to K. B. third square 
B. Q. Kt. to Q, B. third square 



38 . 



3. 

W. K. B, to Q. B. fourth square 
B. The same 

4. 

W. Q. B, P. one square 
B. K. Kt. to K. B. third square 

5. 

W. Q. P. two squares 
B. P. takes P. 

6. 

W. K. P. one square 
B. Q. P. two squares * 

7. 

W. K. P. takes K. Kt. 
B. Q. P. takes K. B. 

8. 

W. P. takes K. Kt. P. 
B. K. R. to K. Kt. square 

9. 

W. Q. B. P. takes P, 
B. Q. Kt. takes P. 

10. 

W. Q. B. to K. third square 

B. Q. Kt. takes K. Kt. and checks 



* Instead of this move, Black ought to play K. Kt. to adv. K. 
fourth square. 

D 



34 
11. 

W. Q. takes Q. Kt. 
B. K. B. takes Q. B. 

12. 

W. Q. takes K. B. and checks 
B. Q. to K. second square 

13. 

W. Q. takes Q. 
B. K. takes Q. 

SECOND VARIATION, 

BEGINNING AT THE SEVENTH MOVE OF THE FIRST VARIATION. 

1. 

W. K. P. two squares 
B. The same 

£. 

W. K. Kt, to K, B. third square ' 
B. Q. Kt, to Q. B. third square 

3. 

W. K, B. to Q. B. fourth square 
B. The same 

4 

W. Q. jB. P. one square 
B. K. Kt. to K. B. third square 

5. 

W. Q. P. two squares 
B. P. takes P. 



35 



6. 

B. K. P. one square 
B. Q. P. two squares 

7. 

W. K. B. to adv. Q. Kt. fourth square 
B. K. Kt. to adv. K. fourth square 

8. 

W. K. B. takes Q. Kt. and checks 
B. P. takes K. B. 

9. 

W. Q. B. P. take§ P. 
B. K. B. to Q. Kt. third square 

10. 

W. K. castles 

B. Q. B. to adv. K. Kt. fourth square 

11. 

W. Q. B. to K. third square 

B. K. castles ^ 

VV . Q. R. P. two squares 
B. The same 

13. 

W. K. R. P. one square 
B. Q. B. to K. R. fourth square. 
The game is equaL 



36 



JpourtS ©ante. 
1. 

W. K p. two squares 
B. The same 

2. 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. B. third square 

3. 

W. K. B. to Q. B. fourth square 
B. The same 

4. 

W. Q. B. P. one square 

B. K. Kt. to K. B. third square 

5 

W. Q. P. one square 
B. K. castles 

6. 

W. Q. B. to adv. K. Kt. fourth square. 
B. K. B. to K. second square 

7. 

W. K. B. to adv. Q. Kt. fourth square 
B. Q. R. P. one square 

8. 

W. K. B. takes Q. Kt. 
B. Q. P. takes K. B. 



37 
9. 

W. K. Kt. takes K. P. 
B. The same 

10. 

W. Q. B. takes K. B. 
B. Q. takes Q. B. 

11. 

W. K. Kt. takes P. at adv. Q. B. third square 
B. Q. Kt. P. takes K. Kt. 

W. P. takes K. Kt. 
B. Q. takes P. and checks 

13. 

W. K. to K. B. square 
B. Q. B. to adv. K. R. third square 

14. 

W. K. to K. Kt. square ^ 

B. Q. B. to adv. K. Kt. fourth square. 



1. 

W. K. P. two squares 
B. The same 

* 'J his is evidently an oversight of Starama, as the Black might 
check-mate on the move; perhaps it shodd be K. R. toK. Kt. square ; 
even then the Black will have much the best of the game. 



38 



2, 

W, K. B, to Q. B. fourth square 
B. The same 

3. 

W. K. Kt. to K. second square ^ 
B. Q, B. P. one square 

4. 

W. Q. P. two squares 
B, K. P. takes P. 

5. 

W. K. Kt. takes P. 
B. Q. to adv, K. R, fourth square 

6. 

W, Q, Kt. to Q. B. third square 
B. Q. P. two squares 

7. 

W. K. B. to Q. Kt. thh'd square f 
B. Q. P. takes K. P. 

8. 

W. Q. B. to K. third square 
B. K. Kt. to K. B. third square 

9. 

W . Q. to her second square 

B. Q, to adv. K. Kt. fourth square 



* It would be better to play the Knight to K. B. third square. 

t If he were to take Q. P. with his K. P. he would lose a piece. ^ 



69 



10. 

W. K. B. P. one square 
B. P. takes P. 

11. 

W. K. Kt. takes P. 
B. K. B. takes Q. B. 

12. 

W. Q. takes K. B. and checks 
B. Q. B. to K. third square 

13. 

W. K. castles with K. R. 
B. The same. 

Black has the advantage. 



VARIATION, 

BEGINNING AT THE FOURTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. to Q. B. fourth square 
B. The same 

3. 

W. K. Kt* to K, second square 
B. Q. jB. p. one square 



4a ' 

4. 

W. Q. Kt. to Q. B. third square 
B. Q. P. two squares 

5. 

W. K. P. takes P. 
E, Q. to adv. K. R. fourth square 

6. 

W. Q. P. two squares 
B. K. P. takes Q. P. 

7. 

W, Q. Kt. to Q. R. fourth square =^ 
B. K. B. to adv, Q. Kt. fourth square and checks 

8. 

W. Q. B. to Q. second square 
B. K. B. takes Q. B. and checks 

o. 

W. Q. takes K. B. 
B. Q. Kt. P. two squares 

10. 

W, K. Kt. takes P. 

B. Q. Kt P. takes K. B. 

11. 

W. P. takes Q. B. P. 

B. K. Kt. to K. second square 



* If White play the Knight to its square, Black should advance 
the P. to adv. Q. third square. 



41 



12. 

W. p. to adv. Q. B. second square 
B. Q. Kt. to Q. R. third square. 

W. K. Kt. to K. B. third square 
B. Q. to adv. fpurth square and checks 

14. 

W. K. to his B. square 
B. K. castles 

35. 

W. Q. R. to K. square 

B. Q. to Q. B. third square 

Black must win, having a piece for two 
Pawns, and a better position. 



I. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. to Q. B. fourth square 
B. The same 



42 



W. Q. B. P. one square 
B. K. Kt. to K. B. third square - 

4. 

W. Q. P. two squares 
B. K. P. takes Q. P. 

5. 

W. K. P. one square 
B. Q. Po two squares 

6. 

W. K. B. to adv. Q. Kt. fourth square and checks f 
B. Q. B. to Q. second square 

7. 

W. K. B. takes Q. B. 
B. K. Kt. takes K. B. 

8. 

W. p. takes P. 
B. K. B. checks 

9. 

W. Q. Kt. to Q. B. third square 
B. K. castles 



* This is not a good move, he ought to play Q. to K. second 
square. 

t Instead of this move White should take K Kt. and then play 
the Q. to adv. K. R. fourth square. 



43 



10 

W. K. Kt. to K. second square 
B. Q. B. p. two squares 

11. 

W. Q. P. takes P. 
B. K. Kt. takes K. P. 

J 2. 

W. K. castles 

B. K. B. takes Q. Kt. 

13. 

W. K. Kt. takes K. B. 
B. Q. P. one square 

14. 

W. K. Kt. to K. second square 
B. Q. Kt. to Q. B. third square. 



FIRST variatio:n^9 

BEGINNING AT THE NINTH MOVE OF THE WHITE, 
1. 

W. K. P. two squares 
B. The same 

£. 

W. K. B. to Q. B, fourth square 
B. The same 



44 



3. 

W. Q. B. P. one square 
B. iv. Kt. to K, B, third square 

4. 

W. Q. P. /"rto squares 
B. A. P. ^«Ae5 Q. P. 

5. 

W. Jv. P. o?ie square 
B. Q. p. ft^'o squares 

6, 

W. Ji. P. to adv. Q. Kt. fourth square and checks 
B. Q. P. to Q. second square 

7. 

W. Z. P. ^^zAes Q. P. 
B. X. Z^. ^^/te5 X. P. 

8. 

W. Q. P. P. P. 

B. Jv. P. Q. lit. fourth square and checks 

9. 

W. Q. B. to Q. second square 
B. K. B. takes Q. B. and checks 

10. 

W. Q. Kt. takes EI, B. 
B. Q. B. p. two squares 

W. P. takes Q. B. P. 
B. K. Kt takes K. P 



45 
12. 

W. Q. Kt. to its third square 
B. Q. Kt. to Q. B. third square 

13. 

W. K. Kt. to K. second square 
B. Q. R. P. two squares 

14. 

W. Q. R. P. two squares 
B. Q. Kt. to adv. Q. Kt. fourth square 

15. 

W. K. castles 
B. The same. 



SECOND VARIATIOlSr, 

BEGINNING AT THE FIFTH MOVE OF THE WHITE. 

1. ^ 

W. it. P. two squares 
B. The same 

2. 

W. X. J3. to Q. B, fourth square 
B. The same 

3. 

W. Q. jB. p. one square 
B. K. Kt. to K. B, third square 

4. 

W. Q. P. two squares 
B. P. takes P. 



46 



W. P. takes P. * 
B. K. B. checks 

6. 

W. Q. B. to Q. second square 
B. K, B. takes Q. B. 

7. 

W. Q. Kt. takes K. B. 
B. K. Kt. takes K. P. f 

8, 

W. Q. Kt. takes K. Kt. 
B. Q. P. two squares 

9, 

W. K. B. to adv. Q. Kt. fourth square and checks 
B. Q. B. P. one square 

10. 

W. K. B. takes Q. B. P. and checks 
B. Q. Kt. takes K. B. 

11. 

W. Q. Kt. to Q. B. third square 
B. Q. to K. Kt. fourth square 

12. 

W. K. Kt. P. one square 
B. K. castles 



* Tills is not so good a move as advancing the K. P. 
t It would be better to play Q. P, two squares. 



47 
13. 

W. K. Kt. to K. second square 
B. Q. B to adv. K. Kt. fourth square 

14. 

W. Q. to her second square 
B. Q. to K. R. fourth square 

15. 

W. K. castles with Q, R. 
B. Q. B. to adv. K. B. third square. 
The game is nearly equal. 



THIRD VARIATIO]^^^, 

BEGINNING AT THE EIGHTH MOVE OF THE SECOND 
VARIATION. 

1. 

W. K. p. two squares 
B. The same 

2. 

W. K, B. to Q. B. fourth square 
B. The same 

3. 

W. Q. JB. p. one square 
B. K, Kt. to K. B. third square 

4. 

W. Q. P. two squares 
B. K. P. takes P. 



5. 

W. P. takes P. 
B. K, B. checks 

6. 

W. Q. P. Q. secojid square 
B. P. Q. P. a^zii 

7. 

W. Q. X^. f«/C65 X. P. 

B. Z. ^fflA-es K. P. 

8. 

W. K. B. takes K. B. P. and checks 
B. K. takes K. B. 

9. 

W. Q, to adv. K. R. fourth square and checks ^ 
B. K. Kt. P. one square 

10. 

W. Q. to adv. Q. fourth square and checks 
B. K. to fv. Kt. second square 

11. 

W. Q. Kt. takes K. Kt. 
B. K. R. to K. square 

12. 

W. K. casties 

B. Q. B. P. one square 



* It woiild be bad play to take the K. Kt. because Black would 
play K. R. to K. square. 



49 



13, 

W. Q. to adv. K. Kt. fourth square 
B. Q. takes Q. and checks 

14. 

W. Q. Kt. takes Q, 
E. Q. P. two squares. 

There is no material difference. 



1. 

W. K. P. two squares 
B. The same 

2. 

W. Q. B. P. one square 
B. Q. P. two squares 

3. 

W. K. P. takes P.^ 
B. Q. takes P. 

4. 

W. Q. P. two squares 

B. Q. Kt. to Q. B. third square 



• Instead of taking the Pawn, White should play K. Kt. to K. B. 
third square. 



50 
5. 

W. Q. to K. third square 
B. Q. B. to K. B. fourth square 

6. 

W. Q. B. P. one square 
B. Q. to Q. R. fourth square and checks 

7. 

W. Q. B. to Q. second square ^ 
B. Q. to Q. Kt. third square 

8. 

W. Q. P. takes P. 
B. Q. Kt. to adv. Q, fourth square 

9. 

W. Q. B, to K. third square 
B. Q. to Q. R. fourth square and checks 

10, 

W. Q. Kt. to Q. B. third square 
B. Q. Kt. to adv. Q. B. second square and checks 

11. 

W. K. to his second square 
B. Q. Kt. takes Q. R. 

J2. 

Vv . Q. takes Q. Kt. 

B. Q. takes P. at K. fourth square 



* It -svould be better to play Q. Kt. to Q B. third square. 



51. 
13. 

W. K. B. P. two squares 
B. Q. to K. third square 

W. K. to his B. second square 
B. K. castles. 

Black has much the best of the game. 



FIRST VARIATIOlSr, 

BEGINNING AT THE SIXTH MOVE OF THE WHITE. 
1. 

W. £. P. two squares 
B. The same 

W. Q. jB. p. one square 
B. Q. P. two squares 

3. 

W. K. P. takes Q. P. 
B. Q. takes IL P. 

4. 

W. Q. P. too squares 
B. Q. Xf. ^0 Q. P. fAiVd square 

5. 

W. Q. P. to K. third square 

B. Q. B. ^0 2C. B. fourth square 



5£ 
6. 

W. K. Kt. to K. B. third square 
B. K. castles 

7. 

W. K. B. to K. second square ^ 
B. K. P. takes Q. P. 

8. 

W. P. takes P.f 

B. Q. B. takes Q. Kt. 

9. 

W. Q. takes Q. B. 

B. K. B. to adv. Q. Kt. fourth square and checks 

10. 

W. K. to K. B. square 
B. K. Kt. to K. second square 

11. 

VV. K. B. to Q. third square 
B, K. B. P. two squares 

12. 

W. K. to K. second square 
B. K. B. P. one square 



* It would be better to play Q. B. P. one square, and afterwards 
Q. P. one square. 

t He cannot take with the Knight on account of the K. Kt. P. 
which would be taken by the Black, 



53 



13. 

W. Q. B. takes K. B. P. 
B. Q. Kt, takes Q. P. and checks 

14. 

W. K. Kt. takes Q, Kt. 
B. Q. takes K. Kt, 

15. 

W. Q. B. to K. third square 
B. Q. to adv. K. Kt. fourth square and checks 

16. 

W. K. to K. B. square 

B. K. Kt. P. one square. 

Black has a much better game than the 
White who will have considerable difficulty to 
bring his pieces properly into play. 



SECOND VARIATION, 

BEGINNING AT THE FIFTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. The same 

W. Q. B. P. one square 
B. Q. P. two squares 



-54 
3. 

W. K. P. takes Q. P. 

B. Q. ^a/ces X, P, 

4. 

W. Q. P. teo squares 
B. Q. X^. ^0 Q. P. ^/z/rc? square 

5. 

W. K. Kt. to K, B. thiqi square 
B, Q. B. to adv. K. Kt. fourth square 

6. 

W. K. B. to K. second square 
B. K. P, takes Q. P. 

7. 

W. P. takes P. ^ 
B. K. castles 

8. 

W. Q. Kt. to Q. B. third square. 
Be Q. to Q, R. fourth square. 

9. 

W. Q. B. to K. thh'd square 
B. K. B, to adv* Q. Kt. fourth square 

10. 

W. Q. to Q, second square 

B. K. Kt. to K. B. third square 



If the White take the P. with the K. Kt. Black may take the K 
ivith Q. Kt. and then K. Kt. P. with the Q. 



5^5 
11. 

W. K. Kt. to adv. K. Kt. fourth sqifere 
B. Q. B. takes K. B. 

W. K. takes Q. B. 
B.^ K. Kt. to Q. fourth square 

IS. 

W. K. R. to Q. B. square 

B. K. Kt. takes Q. B. 

White must lose the game, for if he take the 
Knight with the King or Pawn he will lose the 
K. Kt. and if with the Q. Black will play K. 
R. to K. square and will wan at least a piece. 



THIRD VARIATIONj 

BEGINNING AT THE NINTH MOVE OF THE SECOND VARIATION. 

1. 

W. K, P. two squares 
B. The same 

2. 

W. Q. B. P. one square 
B. Q. P. two squares 

3. 

W. K. P. takes Q. P. 
B. Q. takes K. P. 



56 
4. 

W. Q. P. two squares 
B. Q, Kt. to Q. B, third square 

5. 

W, K, Kt. to K. B. third square 
B. Q. B. to adv. K. Kt, fourth square 

6. 

W. K, B. to K. second square 
B. R. P. takes Q. P. 

7. 

W. P. ^aAts p. 
B. X. castles 

8. 

W. Q. iff. Q. P. third square 
B. Q. Q. R, fourth square 

9. 

W. Q. to Q. Kt. third square 
B. K. B to adv. Q. Kt. fourth square^^ 

10. 

W. Q. B. to Q. second square f 
B. Q. B. takes K. Kt. 

II. 

W. K. B. takes Q. B. 
B. Q. Kt. takes Q. P. 



* If the Black were to take the K, Kt. White would take Q. B, 
with K. B. and Black could not with safety take the Q. P. 
t It would be better to play the Bishop to K. third squai'e. 



«7 

]2. 4 

W. Q. to Q. square 
B. Q. to K. fourth square and checks 

13. 

W. Q. B. to K. thii'd square 

B. K. B. takes Q. Kt. and checks. 

14. 

W. P. takes K. B. 

B. K. Kt. takes K. B. and checks. 

White must lose the game, for it is evident 

he must take the Kt. with the Q. Black will 

then take the Q. B. P. &c. 



FOURTH VARIATIOXj 

BEGINNING AT THE FOURTH MOVE OF THE WHITE. 
1. 

W. if. P. two squares 
B. The same 

2. 

W. Q. JB. p. one square 
B. Q. P. two squares 

3. 

W. K. P. takes Q. P. 
B. Q. takes P. 



58 



4. 

W. Q. B. P. one square 
B. Q. to Q. square 

5. 

W. Q. Kt. to Q. B. third square 
B. Q. B. P. two squares 

6. 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. B. third square 

7. 

W. K. B. to K. second square 
B. K. B. to Q. third square 

8. 

W. K. castles 

B. K. Kt. to K. second square 

9. 

W. Q. P. one square 
B. K. castles 

10. 

W. K. R. P. one square 
B. Q. R. P. one square 

11. 

W. K. Kt. to K. R. second square 
B. K. B. P. two squares 

W. K. B. P. two squares 

B. Q. to Q. B. second square. 

Black^s game is better opened than the White's. 



59 



!• 

W. K. P. two squares 
B. The same 

<2. 

W. Q. P. two squares ^ 
B. K. P. takes P. 

3. 

W. Q. takes P. 

B. Q. Kt. to Q. B. third square, 

4. 

W. Q. to K. third square 
B. K. Kt. P. one square 

5. 

W. K. B. to Q. B. fourth square 
B, K. B. to K. Kt. second square 

6 

W. K. Kt. to K. second square 
B. The same 

7. 

W. K castles 
B. The same 



* This more, though frequently played, is not a good one, as it 
brings out the Queen too early in the game. 



60 



8. 

W. K. B. P. two squares 
B. Q. P. two squares 

9. 

W. K. P. takes Q. P. 
B. K. Kt takes P. 

10. 

W. K. B. takes K. Kt. 
B. Q. takes K. B. 

11. 

W. Q. Kt. to Q. B. third square 
B. Q. to K. B. fourth square 

I£. 

W. Q. to Q. third square 
B. Q. takes Q. 

13. 

W. P. takes Q. 

B. Q. B. to K. B. fourth square. 

Black will ultimately gain the Q. P. and 
consequently will have the best of the game. 

VARIATION^ 

BEGINNING AT THE FOURTH MOVE OF THE WHITE, 
L 

W. -K. P. two squares 
B. The same 



61 



2. 

W. Q. P. t7X)o squares 
B. if. P. takes Q. P. 

3. 

W. Q. ^fl/ce5 P. 

B. Q. Kt, io Q. ^AzVd square 

4. 

W. Q. to Q. square 
B. K. B. to Q. B. fourth square 

5. 

W. K. Bfc to Q. B. fourth square 
B. Q. P. one square 

6. 

W. Q. Kt. to Q. B. third square 
B. Q. Kt. to K. fourth square 

7. 

W. K. B, to Q. Kt. third square 
B. Q. B. to adv. K. Kt. fourth square 

8. 

W. K. Kt. to K. second square 
B. Q. to adv. K. R. fourth square. 

9. 

W. K. castles 

B. K. Kt. P. two squares ^ 



* Instead of this move Black might play Q. Kt. to adv. K. B. 
third square, as he does at the eleventh move, 



6£ 



10. 

W. Q. B. to K. third square 
B. K. castles 

11. 

W. Q. to Q. second square 

B. Q, Kt. to adv. K. B. third square and checks 

W. P. takes Q. Kt. 

B. Q. B. takes P. 

White cannot retrieve the game, as he can- 
not prevent the Black from playing the Queen 
to adversary's K. Kt. fourth or K. R. third 
square. 



king's gambit. 
1. 

W. K. P. two squares 
B. The same 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 



Ik 



63 



3. 

W. K. Kt. to K. B. third square 
B. Q. P. one square ^ 

4. 

W. Q. P. two squares t 
B. K. Kt. P. two squares 

5. 

W. K. B. to Q. B. fourth square 
B. K. B. to K. Kt. second square 

6. 

W. K. castles 

B. Q. Kt. to Q. B. thh'd square 

7. 

W. Q. B. P. one square 
B. Q. to K. B. tlnrd square % 

8. 

W. K. P. one square 
B. Q. P. takes K. P. 

9. 

W. Q. P. takes Q. P. 

W. Q. to K. Kt. third square 



* Instead of this move Black should play K. Kt. P. two squares, 
t It would be better to play K, R. P. two squares. 
X This is not a good place for the Queen, K. R. P. one square 
would be a better move. 



64 
10. 

W. K. R. to K. square 
B. K. Kt. to K. second square 

11. 

W, Q. Kt. P. two squares 
B. Q. R. P. one square 

12. 

W. Q. R. P. two squares 
B. K. castles. 

This game is but indifferently played. 



FIUST VARIATION, 

BEGINNING AT THE SIXTH MOVE OF THE WHITE. 
1. 

W. jK. p. two squares 
B. The same 

£. 

W. £. jB. p. tzoo squares 
B. P. takes K. B. P. 

3. 

W. K. Kt. to K. B. third square 
B. Q. P. one square 

4. 

W. Q. P. two squares 
B. K. Kt. P. two squares 



65 



5 

W. if. B. to Q. B. fourth square 
B. if. B, to K, Kt. second square 

6. 

W. Q. B. P. one square 
B. Q. Kt. to Q. B. third square 

7. 

W. Q. to Q. Kt. third square 
B. Q. to K. B, third square 

8. 

W. Q. Kt. to Q. R. third square* 
B. P. to adv. K. Kt. fourth square 

9. 

W. K. Kt. to its square 
B. K. B. P. to adv. K. B. third square 

10. 

W. P. takes P. 
B. P. takes P. 

11. 

W. Q. B. to K. third square. 
B. K. B. to K. R. third square 

12. 

W. Q. B. to K. B. second square 
B. Q. R. P. one square 



* This is not so good a move as castliiig. 



66 



13. 

W. K. to Q. square 
B. Q. to adv. K. B. fourth square 

14. 

W. Q. to Q. B. second square 
B. Q. to adv. K. Kt. fourth square. 
Black has the better game. 



SECOND VARIATION, 

BEGINNING AT THE NINTH MOVE OF THE FIRST VjURIATION. 

W. K. P. two squares 
B. The same 

2. 

W. K, B. P. two squares 
B. K.P.takesK. B.P, 

3. 

W. K. Kt. to K. B. third square 
B. Q. P. one square 

4. 

W. Q. P. two squares 
B. K, Kt. P. two squares 

5. 

W. X. B. to Q. B. fourth square 
B. K. B. to K. Kt. second square 



67 



6. 

W. Q. B. P, one square 
B. Q. Kt. to Q. B. third square 

7. 

W. Q. ^0 Q. jK^. ^AzVc? square 
B. Q. ^0 K. B. third square 

8. 

W. Q. K^. ^0 Q. jR. third square 
B. P. ^0 adv. K. Kt. fourth square 

9. 

W. K. Kt. to Q. second square 
B. Q. R. P. one square 

10. 

W. K. castles 

B. K. Kt. to K. second square 

IJ. 

W. K. B. to Q. third square ^ 
B. K. castles 

12. 

W. Q. to Q. B. second square 
B, K. R. P. two squares 

13. 

W. Q. Kt. P. two squares 
B. K. Kt. to its third square. 

Black has a good game. 



* K. P. one square would be a belter move. 



68 



THIRD VARIATION, 

BEGINNING AT THE EIGHTH MOVE OF THE SECOND VARIATION. 

1. 

W. K, P. two squares 
B. The same 

2. 

W. JC jB. p. two squares 
B. K. P. takes K. B. P. 

S. 

W^K. Kt, to K. B. third square 
B. Q. P. one square 

4. 

W. Q. P. two squares 
B. K. Kt. P. two squares 

5. 

W. K. B, to Q. B. fourth square 
B* K, B, to K. Kt, secoJid square 

6. 

W. Q. P. P. one square 
B. Q. Kt, to Q. B. third square 

7. 

W. Q, fo*Q. Kt, third square 
B. Q. to K. B, third square 

8. 

VV. K. B. to adv. Q. Kt. fourth square 
B. Q. B. to Q. second square 



69 
9. 

W. K. B. takes Q. Kt. 
B. Q. Kt. P. takesK. B.=^ 

10. 

W. Q. to adv. Q. Kt. second square 
B. Q. R. to Q. B. square 

11. 

W. K. castles 

B. K. Kt. to K. second square 

12. 

W. K. P. to adv. K. fourth square 
B. Q. to K. Kt. third square 

13. 

W. K. R. P. two squares 
B. K. R. P. one square 

14. 

W. Q. takes Q. R. P. 
B. K. castles. 

^White has the best of the game. 



FOURTH VARIATION, 

BEGINNING AT THE FIFTH MOVE OF THE WHiTE. 

1. m 

W. -K. P. two squares 
B. The same 



* If Black take the Pawn with the Q. B. White mr-st pla}^ Q, P. 
one square, and then take Q. Kt. P. with the Q, 



70 



2. 

W. IC. jB. p. two squares 
B. X. P. ^ate K. P. 

3. 

W. JE. Xi^. ^0 X. P. jfAzVc/ ^yware 
Bs Q. P. o?ie square 

4. 

W. Q. P. too squares 
B. X. X^. P. too squares 

5. 

W. K. R. P. two squares 
B, K. Kt. P. to adv. K. Kt. fourth square 

6. 

W, K. Kt. to its square 
B. Q. to K. B. third square 

7. 

W. Q, Kt. to Q. B. third square 
B. Q. B. P. one square 

8. 

W. K. Kt. to K. second square 
B. K. B. to K. R» third square 

9. 

W. Q. to her third square 
B« Q. Kt, to Q. R. third square 

10. 

W. Q. R. P. one square 

B» P, to adv. K. B, third square 



71 
11. 

W. K. Kt. P. takes P. 
B. P. takes P. 

12. 

W. Q. B. takes K. B. 
B. K. Kt. takes Q. B. * 

13. - 
W. K. Kt. to its third square 
B. Q. to adv. K. B. fourth square 

14. 

W. K. Kt. to adv. K. R. fourth square 
B. P. to adv. K. B. second square and checks 

15. 

W. K. to Q. square 

Q. B. to adv. K. Kt. fourth square and checks 
16. 

W. K. B. to K. second square 
B. Q. B. takes the K. Kt.f 

17. 

W.B. takes B. 

B. K. R. to K. Kt. square. 

Black has the best of the game. 



* Black might gain a piece, if instead of taking the Q. B. he were 
to take the K. Kt. with the Pawn. 

t Instead of this move, he ought to advance the P, to Queen. 



72 



FiPTH vaiiiatio:n^, 

BEGINNING AT THE EIGHTH MOVE OF THE vVHITE. 
1, 

K. P. two squares % 
B. The same 

2. 

W. jK. B, P. two squares 
B. K. P. takes K. B. P. 

s. 

W. K. Kt. to K. P. third square 
Bo Q. P. one square 

4. 

W. Q. P. two squares ^ 
B. X. P. ^ao squares. * 

5. 4 
W. K, B. to Q. B. fourth square 
B. K, B. to K. Kt. second square 

6. 

W. -K. castles 

B. Q. If^. ^0 Q. B. third square 

7. 

W. Q. P. P. o/ie square 
B. Q. jfo X, P. ^Afr^? square - 

8. 

W. Q. to Q. Kt. third square 
B. K. Kt. to K, second square. 



73 
9, 

W. K. Kt. P. one square * 
B, K. castles 

W. p. takes P. 
B. P. takes P. 

11, 

W. K. Kt. to K. square 
B. K. Kt. to its third square 

12. 

W. K. Kt. to its second square 
B. K. B. to K. R. third square 

» 

r 

SJXTH VARIATIOlSr, 

BEGINNING AT THE EIGHTH MOVE OF THE WHITE. 
1, 

W. K. P, two squares 
B. The same 

K. B. P. two squares 
B. K, P. takes K. B. P. 

3, 

W. K. Kt. to K. B. third square 
B, P. one square 



74 



4. 

W. Q. P. two squares 
B. if. Xf. P. too squares 

5. 

W. £. ^0 Q. B, fourth square 
B. JK. JB. ^0 K. Kt, second square 

6. 

W. K, castles 

B. Q. Kt. to Q, B. third square 

7. 

W. Q. B. P. o/ze square 
B. Q. ^0 £. P. ^Afrc? square 

8. 

W. K. Kt. P. one square 
B. K. Kt. P. to adv. K. Kt. fourth square 

9. 

W. K. P. to adv. K. fourth square 
B. P. takes K. P. 

10. 

W. K. Kt. takes P. 
B. Q. Kt. takes K. Kt. 

11. 

W. Q. P. takesQ. Kt.* 

B. Q. to her Kt. third square and checks 



* If White were to take the Gambit Pawn with K. R. Black 
would play the Queen to her Kt. third square, preventing the White 
from taking the Kt. with the Q. P. 



75 



12. 

W. K. to bis R. square 
B. P. to adv. K. B. third square 

13. 

W. K. B. to Q. Kt. third square 
B. K. Kt. to K. second square 

14. 

W. Q. B. to K. B. fourth square 
B. K. castles 

Black has the better game. 



SEVENTH VARIATION, 

BEGINNING AT THE EIGHTH MOVE OF THE WHITE, 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. Kt. to K. B, third square 
B. Q. P. one square 

4. 

W. Q. P. two squares 
B. K. Kt. P. two squares. 



76 
5* 

W. K» B. to Q. B, fourth square 
B. K. B, to K, Kt. second square 

6. 

W. K, castles 

J3. Q. Kt, to Q. jB. third square 

7. 

W. Q. B. P. o/ie square 
B. Q. ^0 X. B. ^Air^Z square 

8. 

W. Q. Kt. P. two squares 
B. Q. R. P. one square 

9. 

W. Q. R. P. two squares 
B. K. Kt. to K. second square 

10. 

W. Q. B. to Kt. second square 
B. K. castles. 

11. 

W. Q. Kt. P. to adv. Q. Kt. fourth square 
B. P. takes P. 

IQ. 

W. Q. R. P. takes P. 
B. Q. R. takes Q. R. 

13. 

W. Q B. takes Q. R. 

B. Q. Kt. to Q. R. fourth "Square. 



77 
14. 

W, Q. to her R. fourth square 
B. Q, Kt. P. one square. 

Black has the best of the game. 



EIGHTH VARIATION, 

BEGINNING AT THE FOURTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K, B, P. 

3. 

W. K, Kt, to jB. third square 
B. Q. P. one square 

4. 

W, K. B. to Q. B. fourth square 
B. Q. B. to K. third square 

5. 

W. K. B. to Q. Kt. third square * 
B. K. Kt. P. two squares 



* This is not so good a move as taking the Bishop and chen playing 
Q. P. two squares. 



78 



6. 

W. K. R. P. two squares 
B. K. Kt. P. one square 

7. 

W. K. Kt. to Q. fourth square 
B. Q. B. takes K. B. 

8. 

W. K. Kt. takes Q. B. 
B. K. R. P. two squares 

9. 

W. Q. P. two squares 
B, Q. to K. B. third square 

10. 

W. Kt. to Q. B. third square. 
B. K. Kt. to K. second square 

11. 

W. Q. Ktc to K. second square 
B. K. Kt. to its third square 

12. 

W, Q. to her third square 
B. Q. B. P. one square 

13. 

W. Q. B. to Q. second square 
B. Qe Kt. to Q. second square 

14. 

W* K. castles on his Queen's side 
B. The same 



79 



15, 

W. Q. R. to K. B. square * 
B. K. B. to K. R. third square. 

The game is rather in favour of the Black. 



NINTH VARIATION, 

BEGINNING AT THE SIXTH MOVE OF THE WHITfi. 
1. 

W. K, P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K. B, P. 

3. 

W. K. Kt. to K. B. third square 
B. Q. P. one square 

4. 

W. Q. P. two squares 
B, K. Kt. P. two squares 

5. 

W. K, B. to Q. B. fourth square 
B. K. B. to K. Kt. second square 

6. 

W. K. R. P. two squares 
B, K, R. P. one square 

7. 

W. K. R. P. takes K. Kt. P. 
B. K. R. P. takes K, R. P. 



80 



8. 

W. K. R. takes K. R. 
B. K. B. takes R. 

9. 

W. K. Kt. to adv. K. fourth square 
B. Q. P. takes Kt. 

10. 

W. Q. to adv. K. R. fourth square. 
B. Q. to K. B. third square 

11. 

W. Q. -P. takes P. 
B. Q. to K. Kt. second square 

12. 

W. Q. P. to adv. K. third square 
B. Q. B. takes P. 

13. 

W. K. B. takes Q. B. 
B. Q. Kt. to Q. second square* 

14. 

W. K. B. takes K. B. P. and checks 
B. Q. takes K. B, 

15. 

W. Q. takes K. B. 
B. K. castles 

Black has the best of the game. 



* Black might also play K, Kt. to K. B. third square. 



♦ 

SI 



Ki:RrG's GAMBIT. 

1. 

W. K. p. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. R to Q. B. fourth square * 
B. Q. to adv. K. R. fourth square and checks 

4. 

W. K. to K. B. square 
B. Q. P. one square 

5. 

W. Q. P. two squares 
B. K. Kt. P. two squares 

6. 

W. K. Kt. to K. B, third square 
B. Q. to K. R. fourth square 



* This is not so good a move as K, Kt, to K, B. third square. 



82 



7. 

W. K. R. P. two squares 
B. K. B. to K. R. third square 

8. 

W. K. to his Kt. square (or A) 
B. K. Kt. P. one square 

9. 

W. K. Kt. to K. square 
B. K. Kt. to K. second square 

10. 

W. K. Kt. to Q. third square 
B. P. to adv. K. B. third square 

31. 

W. K. Kt. to K. B. fourth square 
B. K. B. takes K. Kt. 

12. 

W. Q. B. takes K. B. 
B. Q. Kt. to Q. B. third square 

]3. 

VV. Q. B. P. one square 
B. Q. B. to Q. second square 

14. 

W. Q. Kt. to Q. second square 
B. P. takes K. Kt P. 

15. 

W.K. takesP. 

B. K. castles with Q. R. 

Bkck ought to win the game. 



83 



(Or A) 
8. 

W. K. B. to K. second square 

B. K. Kt. P. to adv. K. Kt. fourth square 

9. 

W. K. Kt. to K. square 
B. Q. Kt. to Q. B. third square 

10. 

W. Q. B. P. one square 
B. K. B. P. two squares 

11. 

W. K. P. takes K. B. P. 
B. Q. B. takes P. 

\2. 

W. K. B. to Q. third square 
B. K. castles. 

Black has the better game. 



FIUST VARIATION, 

BEGINNING AT THE TENTH MOVE OF THE WHITE. 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K. P. P. 



84 



3. 

W. K. B. to Q. B. fourth square 
B. Q. to adv. K. R. fourth square and checks 

4. 

W. K. to his B, square 
B. Q. P. one square 

5. 

W. Q. P. ^z2;o squares 
B. if. X^. p. two squares 

6. 

W. if. Kt. to K. B. third square 
B. Q. ^0 X. R, fourth square 

7. 

W. if. jR. P. too squares 
B. X, P. if. P. third square 

8. 

W. X. to his Kt. square 
B. K. Kt. P. o?ze square 

W. X. Xi^. ifo X. square 
^ B' X. Kt. to X. second square 

10. 

Q. Kt. to Q. B. third square 
B. K. R. to K. Kt. square 

11. 

W. Q. Kt. to K. second square 
B. P. to adv. K. B. third square 



85 



12. 

VV. Q. Kt. to K. Kt. third square 
B. Q. to K. Kt. third square 

13. 

W. K R. P. one square (or A) 
B. Q. to K. B. third square 

14. 

W. K. Kt. P. takes P. 
B. P. takes K. Kt. P. 

15. . . 

W. K. to his B. second square 
B. K. B. takes Q. B. 

16. 

W. Q. R. takes Q. B. 
B. Q. B. to adv. K. Kt. fourth square 

17. 

W. Q. B. P. one square 
B. Q. to adv. K. B. fourth square 

18. 

W. K. Kt. takes P. at K. B. third square 
B. Q. B. to K. third square. 



(Or A) 
13. 

W. Q. B. takes K. B. 
B. Q. takes Q. B. 



86 



14 

W. K. Kt. P. takes P. 
B. Q. to adv. K. third square and checks 

15. 

W. K. to his Kt. second square 
B. K. Kt. to its third square. 



SECO^^TD VARIATIOJS^j 

BEGINNING AT THE SIXTH MOVE OF THE WHITE. 
1. 

W. jK. Pe two squares 
B. The same 

o 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. B. to Q. B, fourth square 
B. Q. to adv. K. R. fourth square and checks 

4. 

W . K. to his B. square 
B, Q. P. one square 

5. 

W. Q. P. two squares 
Be K. Kt. P. two squares 



87 



6.. 

W. Q. Kt. to Q. B. third square 
B. K. Kt. to K. second square 

7. 

W. Q. Kt. to K. second square 
B. K. B. to K. Kt. second square 

8. 

W. K. Kt. to K. B. third square 
B. Q. to K. R. fourth square. 

9. 

W. K. R. P. two squares 
B. K. R. P. one square 

30. 

W. K. to his B. second square 
B. Q. to K. Kt. third square 

11. 

W. Q. to her third square 
B. Q. Kt. to Q. B. third square 

12. 

W. K. R. P. one square 
B, Q. to K. R. second square 
. 13. 

\V. Q. B. to Q. second square 
B. K. B. P. two squares 

14. 

W. K. P. takes K. B. P. 
B. Q. B. takes K. P. 



88'' 



15. 

W, Q. to her Kt. third square 

B, K. castles on his Queen^s side. 

Black has the best of the game. 



THIRD VARIATION, 

BEGINNING AT THE SIXTH MOVE OF THE WHITE, 

W. K. P. two squares 
B. The same 

£. 

W, K» jB. p. two squares 
B. K. P. takes P, 

3. 

W, K. B, to Q. B. fourth square 
B. Q. to adt\ X. fourth square and checkb' 

4. 

W. K. to his B. square 
B. Q. P. one square 

5. 

W. Q. P. two squares 
B. K. Kt. P. two squares 

6. 

W. Q. B. Po one square 

B, K. Kt. to K. second square 



^ * # 89 



7. 

W. Q. to her Kt. third square. 
B. Q. to K. R. fourth square 

8. 

W. K. Kt. to K. B. third square 
B. K. B. to K. R. third square 

9. 

W. K. R. P. two squares 
B. K. castles 

10. 

W. K. to his Kt. square 
B. P. to adv. K. Kt. fourth square 

11. 

W. K. Kt. to K. square 
B. Q. Kt. to Q. second square 

12. * 

W. K. Kt. to Q. third square 
B. K. Kt. to its third square. 

Black has the advantage. 



3Ekb£ntfi ®ame. 



KINGS GAMBIT. 

W. K. P. two squares 
B, The same 



2. 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. R. P. two squares 
B. K. B. to K. second square 

4. 

W. K. Kt. to K. B. third square 
B. The same 

5. 

W. Q. P. one square ^ 
B. Q. P. two squares 

6. 

W. P. takes Q. P. 
B. K. Kt. takes P. 

7. 

W. Q. B. P. two squares 

B. K. B. to adv. Q. Kt. fourth square and checks 

8. 

W. Q. B. to Q. second square 
B. B. takes Q. B. and checks f 



* It v.-ould be better to play K. P. one square: playing the Q. P. 
one square before the K. B. has moved, is seidom good play as it con- 
fines the K. B. 

t Instead of taking the Q. B. Black should play K. Kt. to adr. K. 
thh'd square, and if White play Q. to her R. fourth square and cheeky 
Black should interpose the Q. B. as the White cannot take K. B. 
without losing the Queen. 



91 



9. 

W. Q. takes B. 

B. K. Kt. to adv. K. third square 

10. 

W. Q. Kt. to Q. B. third square 
B. K. castles. 

11. 

W. Q. Kt. to Q. square 
B. K. R. to K. square 

12. 

W. Q. Kt. takes K. Kt. 
B. R. takes Kt. and checks 

13. 

W. K. B. to K. second square 
B. Q. B. to adv. K. Kt. fourth square 

14. 

W. K. castles with Q. R. 
B. B. takes Kt.=^ 

15. 

W. B. takes B. 

B. Q. B. P. one square. 

Black has a good game. 



* Black might also play Q. Kt. to Q. B. third square. 



92 



FIRST VARIATION, 

BEGINNING AT THE FIFTH MOVE OF THE WH1T£> 
1. 

W. K. P, two squares 
B. The same 

2. 

W. K, B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. R, P. two squares 
B. K, B, to K, second square 

4. 

W. K. Kt, to K. B. third square 
B. The same 

5. 

W. Q. Kt. to Q. B. third square 
B. Q, P. two squares 

6. 

W. K. P. one square 
B. K. Kt. to K. R. fourth square 

7. 

W. Q. P. two squares 
B. Q. B. to adv. K. Kt. fourth square 

8. 

W. Q. to her third square 
B. K. castles 



93 



9. 

W. Q. Kt. to K. second square {or A) (or 
B. K. B. P. one square 

10. 

W. Q. Kt. takes P. at K. B. fourth square 
B. K. B. P. takes K. P. 

11. 

W. Kt. takes Kt. 
B. P. to adv. K. fourth square 

12. 

W. Q. to her Kt. third square 
B. B. takes Kt. at K. R. fourth square 

13. 

W. Q. takes Q. Kt. P. 
B. P. takes Kt. 

14. 

W. Q. takes Q. R. 
B. K. B. takes K. R. P. and checks 

15. 

W. K. to Q. second square 
B. P. takes K. Kt.P. 

.16. 

W. B. takes P. 

B. Q. to K. Kt. fourth square and checks 
Black ought to win the game. 



94 



(Or A) 
9. 

W. Q. B. to Q. second square 
B. Q. B. P. one square 

10. 

W. K. castles 

B. K. Kt. to adv. K. Kt. third square 

J 1. 

W. K. R. to its second square ^ 
B. Q. B. to K. B. fourth square. 

12. 

W. Q. Kt. to K. fourth square 
B. P. takes Kt- 

The last moves of the Black are skilfully 
played. 

(Or B) 
9. 

W. Q. to adv. Q. Kt. fourth square 
B. Q. B. takes K. Kt. 

10. 

W. P. takes B. 

B. Q. Kt. to Q. B, third square 

11. 

W. Q. Kt. to K. second square 

B. K. B. takes K. R. P. and checks 



* White ought to sacrifice the Rook and play Q. Kt, to K. second. 



95 



12. 

W. K. to Q. square 
B. Kt. to adv. K. Kt. third square 

13. 

W. Kt. takes Kt. 
B. B. takes Kt. 



SECOND VARIATIOX5 

BEGINNING AT THE SIXTH MOVE OF THE FIRST VARIATION. 
1. 

W. K. P. tzco squares 
B. The same 

2. 

W, K, B. P. tzi'o squares 
B. X. P. takes K. B. P. 

3. 

W. X. J?. P. tzco squares 
B. K. B. to K, second square 

4. 

W. X. Ki. to K. B, third square 
B. The same 

o. 

W. Q. Kt, to Q. P. third square 
B, Q. P. tzco squares 



96 



6. 

W. K. P. takes Q. P. 
B. K. Kt. takes K. P. 

7. 

W. Q. Kt. takes K. Kt. 
B. Q. takes Q. Kt. 

8. 

W, Q. P. one square 
B. Q. to K. third square and checks 

9. 

W. K. B. to K. second square 
B. K. B. to Q. third square 

10. 

W. Q. B. P. two squares 
B. Q. B. P. one square 

11. 

W, Q. to her B. second square 
B. K. castles 

12. 

W. Q. B. to Q. second square 
B. K. R. to K. square 

13. 

W. Kt. to Q. fourth square 
B, Q. to K. fourth square 

W. Q. B. to its third square 

B. Q. B. to adv, K. Kt. fourth square 



97 
15. 

W. Kt. to K. B. third square 
B. Q. to K. second square. 

Black has the advantage. 



THIRD variation/ 

BEGINNING AT THE SEVENTH MOVE OF THE SECOND 
VARIATION. 

1. 

W. K, P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. R. P. two squares 
B. K. B, to K, second square 

4. 

W. K. Kt. to K, B. third square 
B, The same 

5. 

W. Q. Kt, to Q. B. third square 
B. Q. P. two squares 

6. 

W. K. P. takes Q. P. 
B. Kt. takes K. P. 

H 



98 



7. 

^^\ Q. p. two squares 
B. Kt. takes Q. Kt. 

8. 

W. Q. Kt. P. takes Kt. 
B. K. B. to Q. third square 

9. 

W. P. to Q. B. fourth square 
B. Q. to K. second square and checks 

10. 

W. K. B. to K. second square 
B. Q. B. P. one square 

IJ. 

^V. p. to adv. Q. B. fourth square 
B. K, B. to Q. B. second square 

12. 

Wc Q. to her third square 

B. Q. B. to adv. K. Kt. fourth square. 



rOUHTH VARIATIOXj 

BEGINNING AT THE FOLRTH MOTE OF THE ^VHITE. 
1. 

Wc K, P. two squares 
B. The same 



99 



2. 

W. K. B, P. two squares 
B. K. P. takes K. B. P. 

3. 

W. jK. p. two squares 
B. K, B. to K. second square 

4. 

W. Q. to K. Kt. fourth square 
B. Q. P. two squares 

5. 

W. Q. takes Gambit P. 
B. K. B. to Q. third square 

6. 

W. K. P. one square 
B. Q. to K. second square 

7. 

W. Q. P. two squares 
B. K. B. P. one square 

8. 

W. K. Kt. to K. B. third square 
B. Q. Kt. to Q. second square 

9. 

W. Q. Kt. to Q. B. third square 
B. Q. B. P. one square 

10 

W. Q. B. to Q. second square 
B. K. B. P. takes K. P. 



100 



11. 

W. Q. P. takes K. B. P. 
B. Q. Kt. takes P. 

j2. 

W. K. Kt, takes Kt. 

B. K. B. takes K. Kt. 

If White play the Q. to K. third square^ 
Black will gain a piece by playing Q. P. one 
square, and if he play Q. to adv. K. Kt. fourth 
square, Black must play K. B. to its third 
square, checking with the Q. White will be 
obliged to interpose the Q. at K. third square, 
and Black by taking the Q. and then playing 
Q. P. one square, will gain a piece: should 
the White play the Q. to any other square, 
Black will win the Q. Kt. 



FIFTH VAIIIATION5 

BEGINNING AT THE SIXTH MOVE OF THE FOURTH VARIATION. 

1. 



W. jK. p. two squares ' 
B. The same 

W. K. B. P. two squares 
B. £. P. takes K. B. P. 



101 



3. 

W. K. R. P. two squares 
B. K, B. to K. second square 

4. 

W. Q. to K. Kt, fourth square 
B. Q. P. two squares 

5. 

W. Q. takes K. P. 
B. X. B, to Q. ^^zVc? square 

6. 

W. Q. to K. B. third square 
' B. Q. P. takes K. P. 

7. 

W, Q. takes P. and checks 
B. K. Kt. to K. second square 

8. 

W. Q. to K. B. third square 
B. Q. B. P. one square 

9. 

W. Q. P. two squares 
B. K. Kt. to K. B. fourth square 

10. 

W. Q. B. to K. third square 
B. K. B. to adv. K. Kt. third square and checks 

11. 

W. Q. B. to K. B. second square 
B. B. takes Q. B. and checks 



102 m 

12. 

W. Q. takes B, 
B. Q. takes Q. P. 

13. 

W. Q. to K. second square and checks 
B, Q. B. to K. third square. 

Black has considerably the best of the game. 



Cunningham's gambit.' 
1. 

W. K. P. two squares 
B. The same. 

£• 

W, K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. Kt. to K. B. third square 
B. K. B. to K. second square 



^ This game is called by Stamma the Three Pawns' Gambit, it is 
now generally known by the name of Cunningham's Gambit. 



4. 

W. K. B. to Q. B. fourth square 
B. K. B. to adv. K. R. fourth square and checks 

5. 

W. K. Kt. P. one square * 
B. P. takes K. Kt. P, 

6. 

W. K. castles 

B. P. takes K. R. P. and checks 

7. 

W. K. to his R. square 
B. Q. P. two squares f 

8. 

W. K. B. takes Q. P. 
B. K. Kt. to K. B. third square 

9. 

W. K. B. takes K. B. P. and checks 
B. K. takes B. 

10. 

W. K. Kt. takes K. B. 
B. K. R. to K. B. square 

11. 

W. K. P. one square (or A) {or B) 
B. Q. to her fourth square and checks 

* If the White were to move the K. to his B. square he -would 
have the best of the game. 

t This is the best move the Black can play, indeed the whole of 
the defence is very well played. 



104 p 
12. 

W. K. Kt. to K. B. third square 
B. K. Kt. to K. R. fourth square 

13. 

W. Q. B. P. two squares 
B. Q. to her B. third square 

14. 

W. Q. P. two squares ^ 

B. K. Kt. to adv. K. Kt. third square and checks. 
White will lose the game. 

iOr A) 
11, 

W. Q. P. two squares 
B. K. to his Kt. square. 

12. 

W. Q. B. to adv. K. Kt. fourth square 
B. K. Kt. takes K. P. 

13. 

W. Q. B. takes Q. 
B. R. takes R. and checks 

14. 

W. Q. takes R. 

B. Kt. to adv. K. Kt. third square and checks. 
Black has the better game. 



* This is a very bad move, he should move Q. tc K square^ the 
Black v^^ould nevertheless have the best of the game. 



105 

(Or B) 
11. 

W. Q. P. one square 
B. K. to his Kt. square 

12. 

VV. Q. B. to adv. K. Kt. fourth square 
B. K. Kt. takes K. P. 

13. 

W. R. takes R. and checks 
B. K. takes R. 

14. 

W. Q. to K. B. third square and checks 
B. Kt. to K. B. third square 

15. 

W. Q. Kt. to Q. B. third square 
B. Q. B, to Q. second square 

16. 

W. Q. R. to K. B. square * 
B. Q. B. to its third square 

17. 

W. Q. Kt. to K. fourth square 
B. Q. Kt. to Q. second square 
Black has the advantage. 



* It would be better to take the Knight with the Q. B, 



106 



FIRST VARIATION, 

BEGINNING AT THE NINTH MOVE OF THE WHITE. 

W, K, p. two squares 
B. The same 

2, 

W. K» B, P. two squares 
B. X. P. takes K. B, P. 

3. 

W. K. Kt. to K. B. third square 
B. B, to K. second square 

4- 

W. K, B. to Q. B. fourth square 
B. K. B. to adv. X. R. fourth square and checks 

5. 

W. K. Kt. P, one square 
B. P. takes K. Kt. P. 

6. 

. K. castles 
B. P. takes K. P. P. and checks 

7. 

W. K. to his P. square 
B. Q. P. too squares 

8, 

W. P. ^a/ces Q. P. 
B, if. fo K. P. ?fA?Vrf 



107 



9. 

W. K. B. to Q. Kt. third square 
B. K. Kt. takes K. P. 

10. 

W. Q. to K. second square 
B. The same 

11. 

W. K. B. takes K. B. P. and checks 
B. K. to his B. square 

12. 

W. Q. takes P. at K. R. second square 
B. Kt. to adv. K. Kt. third square and checks 

13. 

W. K. to his Kt. second square 
B. Kt. takes R. 

14. 

W. Q. takes B. 
B. Q. takes Q. 

15. 

W. Kt. takes Q. 
B. Kt. takes Q. P. 

Black has the best of the game. 



SECOND VARIATIOlSr, 

BEGINNING AT THE NINTH MOVE OF THE WHITE, 
1. 

W. K, P. two squares 
B. The same 



108 



2. 

W. K. B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K. Kt. to K. B. third square 
B. K, B. to K. second square 

4. 

W. K. B. to Q. B. fourth square 
B. K. B. to adv. K. R. fourth square and checks 

5 

W. K. Kt. P. one square 
B. P. takes K. Kt. P. 

a. 

W. K. castles 

B. P. takes K. R. P. and checks 

7. 

W. K. to his R. square 
B. Q. P. two squares 

8. 

W. B. takes Q. P. 
B. K. Kt. to K, B. third square 

9. 

W. K. Kt. takes K. B. 
B. K. Kt. takes K. B. 

10. 

W. K. P. takes Kt. 
B. Q. takes K. Kt. 



109 



11. 

W. Q. to K. second square and checks 
B. K. to Q. square 

12. 

W. Q. takes P. at K. R. second square 
B. Q. B. to adv. K. R. third square 

13. 

W. K. R. to Q. square ^ 
B. Q. to adv. K. fourth square and checks 

14. 

W. K. to his Kt. square 

B= Q. to adv. K. Kt. fourth square and checks. 
Black wins the R^k and the gamp. 



THIRD VARIATION, 

BEGINNING AT THE EIGHTH MOVE OF THE W^HITE. 
1. 

W. K. P. two squares 
B. The same 

2. 

W. K. B. P. two squares 
B. K. P. takes it. 



* Instead of removing the Rook, White should play Q. Kt. to Q. 
B. third square, or advance Q. P. one square. 



110 



3. 

W. K. Kt. to K. B. third square 
B. K. B. to K. second square 

4. 

W. K. B. to Q. B. fourth square 
B. K. B. to adv. K. R. fourth square and checks 

5. 

W. K. Kt. p. 07ie square 
B. P. takes K. Kt. P. 

6. 

W. K. castles 

B. P. takes K. R. P. and checks 

7. 

W. K. to his R. square 
B. Q. P. two squares 

8. 

W. K. P. takes Q. P. 
Be K. B. to K. second square 

9. 

W. Q. P. two squares 
B. K. Kt. to K. B. third square 

10. 

W. Q. Kt. to Q. B. third square 
B. K. Kt. to K. R. fourth square. 

11. 

W. K. R. to K. square 

B. Q. B. to adv. K. Kt. fourth square 



III 

12. 

W. Q. to her third square 
B. K. castles 

13. 

W. K. Kt. to adv. K. fourth square 
B. K. B. to Q. third square 

14. 

W. K. Kt. takes Q. B. 

B. Q. to adv. K. R. fourth square. 

Black has decidedly the best of the game. 



FOURTH VARIATIONj * 

BEGINNING AT THE NINTH MOVE OF THE THIRD VARIATION. 
1. 

W. K. P. two squares 
B. The same 

£. 

W. K, B. P. two squares 
B. K. P. takes K. B. P. 

3. 

W. K, Kt. to K. B. third square 
B. K. B, to K. second square 

4. 

W. K, B. to Q. B. fourth square 

B. K. B. to adv. K. R, fourth square and checks 



5. 

W. K, Kt. P. one square i ' 

B. P.takes K.Kt.P. 

6. 

W. K. castles 

B. p. ^6zA:^5 X. jR. P. fifwcZ checks 

7. 

W. if. ^0 Az5 jR. square 
B. Q. P. too squares 

W, Z. P. Q. P. 
B. X. B. to K. second square 

9. 

W. K. Kt. to adv. K. fourth square 
B. K. Kt. to K. B. third square 

10. 

W. K. Kt. takes K. B. P. (or A) > 
B. K. takes Kt. 

11. 

W. Q. P. one square and checks with K. B. 
B. Q. B. to K. third square 

m. 

W. K. B. takes Q. B. and checks 
B. K. takes K. B. 

13. 

W. P. takes K. B. 
B. K. takes P. 



14. 

W. Q. B. P. t^o squares 
B. K. R. to K. B. square 

15. 

W. Q. Kt. to Q. B. third square 
B. K. to his B. second square 

16. 

W. Q. P. two squares 
B. K. to his Kt. square 

Black has the best of the game. 

(Or A) 
10. 

W, P. to adv. Q. third square 
B. Q. takes P. 

11. 

W. B. takes K. B. P. and checks 
B. K. to his B. square 

12. 

W. Q. P. two squares 
B. Q. Kt. to Q. B. third square 

13. 

W. Kt. takes Kt. 
B. Q. takes Kt. and checks 

14. 

W. Q. P. one square 

B. Q. to her Kt. third square 



• 114 ♦ 

15. 

W. K. to adv. K. R. fourth square 
B. K. Kt. P. one square 

16. 

W. Q. B. to adv. K. R. third square and checks 
B. K. to his own square. 



queen's gambit.^ 
1. 



W. K. P. two squares 
B. The same 

£. 

W. Q. B. P. tw^o squares 
B. Q. P. takes Q. B. P. 



* This is a safe game to pla}^ it is not, however, either so enter- 
taining or improving as the King's Gambit j it may be observed that 
the games beginning vrith the P. two squares are very dull, com- 
pared with those which commence with the K. P. they are therefore 
but seldom played. 



115 



3. 

W. K. P. one square ^ 
B. Q. Kt. P. two squares f 

4. 

W. Q. R. P. two squares 
B. Q. B. P. one square 

5. 

Vi. Q. R. P. takes Q. Kt. P. 
B. P. takes P. 

6. 

W. Q. to K. B. third square 
B. Q. Kt. to Q. B. third square. 

7. 

W. Q. takes Kt. and checks 
B. Q. B. to Q. second square 

8. 

W. Q. to adv. Q. R. third square 
B. K. P. one square 

9. 

W. Q. Kt. to Q. B. third square 

B. K. B. to adv. Q. Kt. fourth square 

* It is better to play this pawn two squares ; if your adversary de- 
fend the Gambit Pawn (which he ought not to do), you will, how- 
ever, gain more by having advanced this Pawn one square than two 
squares. 

t The Black loses the game by this move ; it must be observed 
tiiat the Gambit Pawn cannot be successfully defended in the Queen's 
Gambit. 



116 



10. 

W. Q. B. to Q. second square 
B. K. B. takes Kt. 

11. 

W. Q. B. takes K. B. 
B. K. Ktc to K. second square 

12. 

W. K. Kt. to K. B. third square 
B. K. B. P. one square 

13. 

W. K. B. to K. second square 
B. K. castles. 

White having gained a piece for a Pawn, 
ought unquestionably to win the game. 



FIRST VARIATIOlSr, 

BEGINNING AT THE FOURTH MOVE OF THE BLACK. 
1. 

W. Q. P. trco squares 
B. The same 

2. 

W. Q. jB. p. two squares 
B. Q. P. takes Q. B. P. 

3. 

W. X. P. 07ie square 

B. Q. Kt. P. tzoo squares 



117 



4. 

W, Q. jR. P: two squares 
B. Q. B. to Q. second square 

5. 

W. Q. R. P. takes P. 
B. Q. B. takes Q. R. P. 

6. 

W. Q. Kt. to Q. R. third square ^ 
B. Q. to her fourth square 

7. 

W. Q. Kt. P. one square 
B. Q. to her Kt. second square 

8 

W. Q. Kt. takes B. 
B. Q. takes Kt. 

9. 

W. K. B. takes P. 
B. Q. to K. B. fourth square 

10. 

W. K. Kt. to K. second square 
B. K. P. one square 

11. 

W. K. castles 

B. K. B. to Q. third square 



* The Knight ought to be played to Q. B. third square. 



138 



12. 

Wc K. Kt. to its third square 
B. Q. to K. B. third square 

13- 

W. K. P. one square 

B. Q. to K. second square. 

White has rather the advantage. 



SECOND VARIATIOlSr, 

BEGINNING AT THE THIRD MOVE OF THE BLACK. 
1. 

W. Q. P. two squares 
B. The same 

2. 

W. Q. B. P. two squares 
B. Q. P. takes Q. B. P. 

3. 

W. K. P. one square 
B. Q. B. to K. third square =^ 

4. 

W. Q. Kt. to Q. R. third square 
B. Q. to her fourth square 



♦ This is a very bad move, as it coniines the K, B. and Q. P, 



119 
5. 

W, K. B. P. one square 
B. Q. Kt. P. two squares ^ 

6. 

W. Q. Kt. P. one square 
B. P. takes P. 

7. 

W. Q. Kt. takes Q. Kt. P. 
B. Q. to her own square 

8- 

W. Q. P. one square 
B. Q. B. to Q. second square * 

9. 

W. Q. takes P. at her Kt. third square 
B. K. P. one square • 

10. 

W. K. B. to Q. B. fourth square 
B. Q. B. P. one square 

Jl. 

W. Q. P. takes K. P. 
B. K. B. P. takes P. 

12. 

W. K. B. takes K. B. P. 
B. P. takes Kt. 



* If the Bishop were to take the P. White would gain a piece by 
taking the B. with the Queen. 



1£0 



13. 

W. B. takes K. Kt. ^ 

B. Q. to K. second square. 

White has the best of the game. 



THIRD VARIATION5 

BEGINNING AT THE FIFTH MOVE OF THE SECOND VARIATION. 
1. 

W. Q. P. two squares 
B. The same 

2. 

W. Q. B. P. two squares 
^ B. Q. P. takes Q. P.P. 

3. 

W. K. P. one square 
B. Q. P. to K, third square 
^ 4. 

W* Q. Kt^ to Q. P. ^AzVd square 
B. Q, ifo her fourth square 

5. 

W. if. P. P. one square 

B. Q. to her R. fourth square and checks 



* It would be better to check with the Bishop and then take 
K. Kt. 



6. 

W. K. to his B. second square 
B. Q. Kt. P. two squares 

7- • 
W. Q. Kt. P. one square 
B. Q. to her R. third square * 

8. 

W. Q. P. one square 
B. Q. B. to Q. second square 

9. 

W. Q. Kt. P. takes P 
B. K. P. one- square 

10. 

W. Q. Kt. takes Q. Kt. P. 

B. Q. B. takes Kt. ^ 

11. 

W. P. takes B. 

B, Q. to her third square ^ 

12. * *^ 

W. K. P. one square 
B. K. Kt to K. B. third square 

13. 

W. Q. B. to Q. Kt. second square 
B. Q. Kt. to Q. second square ^ 

14. 

W. Q. R. to Q. B. square 

B. Q.. Kt. to K. fourth square. . 

Whitens game is better than the Black's. 



1£2 



FOURTH VARIATIOX5 

BEGINNING AT THE THIRD MOVE OF THE BLACK. 
1. 

W. Q. P. tzco squares 
B. The same 

W. Q. B. P. two squares 
B. Q. P. takes Q. B. P. 

3. 

W. K, P. one square 
B. K. P. two squares 

4. 

W. K. B. takes P. 
B. Ko P. takes Q. P. 

6. 

W. P, takes P. 

B. Q. Kt. to Q. B. third square 

6. 

W. K. Kt. to K. B. third square 
B. Q. B. to adv. K. Kt. fourth square 

7. 

W. K. castles ^ 
B. K. B. to Q. third square ^ 



* It would be better to take the K. Kt. and then play K. Kt. \& 
K. B. third square. 



123 



8. 

W. K. R. to K. square and checks 
B. K. Kt. to K. second square 

9. 

W. K. B. takes K. P. B. and checks 
B. K. takes B. 

10. 

W. K. Kt. to adv. K. Kt. fourth square and checks 
B. K. to his own square 

IJ. 

W. Q. takes Q. B. 
B. Q. to her second square 

12. 

W. K. Kt. to adv. K. third square 
B. K. Kt. P. one square. 

White has a very good game. 



FIFTH VARIATIONj 

BEGINNING AT THE SIXTH MOVE OF THE FOURTH 
. VARIATION. 



1. 

W. Q. P. two squares 
B, The same 



124 



2. 

W. Q. B. P. tzco squares 
B. Q. P. ^^Aes Q. 5. P. 

3. 

W. X. p. o;26 square 
B. jK. p. too squares 

4. 

W. If . P. takes P. 

B. X. P. takes Q. P. 

5. 

W. K. P. f^ytes X. P. 
B. Q. Kt. to Q» B. third square 

6. 

W. K, lit. to K. B. third square 
B. K. B. to Q. third square 

7. 

W. K. castles 

B. K. Kt. to K. second square ^ 

8. 

W. K. Kt, to adv. K. Kt. fourth square 
B. K. castles 

9. 

W. Q. to adv. K. K. fourth square 
B. K. R. P. one squar^ 



* Black loses the game by this move, he ought to have played the 
Knight to K. B. third square. 



125 



10. 

W. K. Kt. takes K, B. P. 
B. R. takes Kt* 



* This is the best move for the Black, for if he were to move the 
Queen either to her second or to the King's square, he would lose 
the game in a few moves ; ex. gr. 
Suppose the Black plays 

10. 

W 

B. Q. to her second square 
11. 

W. K. Kt. takes K. R. P. and checks 
B. K. to K. R. square 
12. 

• W. K. Kt. to adv. K. B. fourth square 

and check-mates with the Q. 

Or suppose the Black to play 
10. 

W 

B. Q. to K. square 

11. 

W. K. Kt. takes K. R. P. and checks 
B. K. to his R. second square 
12. 

W. K. Kt. to adv. K. B. second square, 

checking with the Q. 
B. K. to his Kt. square 
13. 

W. Q. to adv. K. R. square and check- 
mates, 



126 



11. 

W. B. takes R. and checks 
B. K. to R. second square 

12. 

W. Q. B. to K. third square 

B. Q. B. to K. B. fourth square 

White having a Rook and Pawn for a 
Knight ought undoubtedly to win. 



SIXTH VARIATION, 

BEGINNING AT THE FIFTH MOVE OF THE FIFTH VARIATION. 

1. 

W. Q. P. two squares 
B. The same 

2. 

"\V. Q. B. P. two squares 
B. Q. P. takes Q. JB. P. 

3. 

W. if. P. o;2e square 
B. Jv. P. feo squares 

4. 

W. X. 5. ^^Aes P, 
B. £. P, fizAes P. 



l£7 
5. 

W. K. P. takes K. P. 
B. K. B. to Q. third square 

6. 

W. Q. to K. B. third square 
B. Q. to K. second square and checks 

7. 

W. K. Kt. to K. second square 
B. K. R. P. one square 

8. 

W. K. castles 

B. K. Kt. to K. B. third square. 

9. 

W. Q. Kt. to Q, B. third square 
B. K. castles 

10. 

W. K. Kt. to K. B. fourth square 
B. B. takes Kt. 

11. 

W. Q. B. takes B. 

B. Q. B. P. one square 

12. 

W. Q. B. to adv. K. fourth square 
B. Q. Kt. to Q. second square. 

The game is slightly in favour of the 
White. 



128 



SEVENTH VARIATION, 

BEGINNING AT THE THIRD MOVE OF THE BLACK. 
1. 

W. Q. P. two squares 
B. The same 

£. 

W. Q. B, P, tzoo squares 
B. Q. P. takes Q. B. P. 

3. 

W. K, P. o?2e square 
B. The same 

4. 

W. K. B. takes P. 
B. K. B. to Q. third square 

5. 

W, K. P. one square 
B. Q. B. p. one square 

6. 

W. K. P. one square 
B. K. B. to Q. B. second square 

7. 

W. Q. R. P. two squares 

B. K. Kt. to K. second square 



129 



8. 

W. K. Kt. to K. second square 
B. K. castles 

9. 

W. K. castles 

B. Q. Kt. to Q. second square 

]0. , 

W. Q. Kt. to Q. B. third square 
B. Q. Kt. to its third square 
11. 

W. K. B. to Q. R. second square 
B. Q. Kt. to Q. fourth square 
12 

W. K. B. P. two squares 
B. Q. Kt. P. one square. 

The garae is nearly equal. 



1. 

W. Q. P. two squares 
B. The same 



130 



2. 



w 


. Q. B. P. two squares 


B. 


K. P. one square 




3. 


W 


. K. P. one square 


B. 


K. B. to adv. Q. Kt. fourth square and checks 




4. 


W 


. K. B. to Q. second square 


B. 


B. takes B. and checks 




5. 


W 


. Q. Kt. takes B. 


B. 


K. Kt. to K. second square. 




6. 


W 


. Q. B. P. one square 


B. 


Q. Kt. P. one square 




7. 


W 


. Q. Kt. P. two squares 


B. 


Q. R. p. two squares 




8. 


W 


. Q. R. P. one square 


Bi 


K. castles 




9. 


W 


. K. B. to Q. third square 


B. 


K. Kt. to K. Kt. third square 




10. 


W 


. K. Kt. to K. second square 


B, 


Q. B. to Q. Kt. second square 



ISl 

11. 

W. K. castles 
B. K. B. P. two squares 

1£. 

W. Q. to Q. B. second square 
B. Q. R. P. takes P. 

13. 

W. Q. R. P. takes Q. R. P. 
B. Q. Kt. to Q. B. third square. 
The game is about equaL 



1. 

W. Q. P. two squares 
B. The same 

^ W. Q. B. P. two squares 
B. The same * 



This is not so good a moTe as taking the Pawn. 



W. Q. Kt. to Q. B. third square * 
B. P. takes Q. P. 

4. 

W. Q. takes P. 

B. Q. P. takes Q. B. P. 

5. 

W. Q. takes Q. and checks 
B. K. takes 

6. 

W. K. P. two squares 
B. Q. B. to K. third square 

7. 

W. Q. Kt. to adv. Q. fourth square f 
B. Q. Kt. P. two squares 

8. 

W. Q. R. P. two squares 
B. Q. B. to Q. second square 

9. 

W. Q. R. P. takes P. 
B. B. takes P. 

10. 

W. Q. Kt. to Q. B. third square J 
B. Q. B. to Q. R. third square 



* It would be better play, to take the Q. B. P. 

t It would be better to play K. B. P. two squares, 

t Instead of this move While ought to play Q. Kt. to adv. Q. 

third "n'jai'c. 



133 



11. 

W. Q. B. to K. B. fourth square 
B. Q. B. to Q. Kt. second square 

12. 

W. K. B. takes P. 
B. K. P. one square. 

White has the best of the game. 



ONE HUNDRED SITUATIONS 

ON 

DIAGRAMS. 



No. 1. 

RKD TO WIN IN THREE JIOVES. 



139 



No. 3. 



RED TO WIN IN THREE MOVES. 



No. 4. 

RED TO WIN IN THREE MOVES. 



No. 5. 

RED TO WIN IN THREE MOVES. 



^^^^^^^^ 



















142 



No. 6. 



RED TO WIN IN THREE 310 VES, 




No. 7. 

RED TO WIN IN THREE MOVES. 



144 



No. 8. 

RED TO WIN IN THREE MOVES. 



- .. 








1 \ 








,.i 








1 

'///////, 


















t 1. . 





No. 9. 

RED TO WIN IN FOUR MOVES. 




M 



146 
No. 10. 

RED TO WIN IN FOLK MOVES 





B 


/, 

yyy//y/>^'-' 






w 


''"'''''"mi 




■ i 


5 








■ n 

%y///^ y 




















^^^^^ 












; p 









U7 
No. II. 



RhD TO WIN IN FOUR MOVES. 



ft 

No. 1£. 



RBD TO WIN IN FOUR MOVES. 



149 



No. IS. 

RED TO mN IN FOUR MOVES. 




No. 15. 



RED TO WiN IN FOUR MOIE? 



1 62 



Xo. 16. 

RED TO WIN IN FOUR MOVES. 



153 



No. 17. 



RED TO WIN IN FOUR MOVES, 




N 



154 



No. 18. 

RED TO WIN IN FIVE MOVES. 



A 

. . . 




<^^M 








"a 


















mi 






WW 

^5 





1^6 

4 



No. 20. 

RED TO WIN IN FIVE MOVES. 



158 



No. 22. 



RED TO WIN IN FIVE MOVES. 



♦ 

J 60. 



No. 24. 

RED TO WIN IN FIVE MOVES. 



No. 25. 

RED TO WIN IN FIVE MOVES. 



r 




o 



162 



No. 26. 

RED TO WIN IN FIVE MOVES. 



No. 27. 

RED TO WIN IN FIVE MOVES. 



164 



No. 28. 

RED TO WIN IN FIVE MOVES. 



165 



No. £9. 

RED TO WIN IN FIVE MOVES. 



No. 31. 

RED TO WIN IN FIVE MOVES. 



No. 32. 

RED TO WIN IN FIVE MOVES. 




p 



IPO 



No. 34, 

RF.D TO WIN IN SIX MOVES. 




171 



No. 35, 

RED TO AVIN IN SIX MOVES 



No. 37. 

TIED TO WIN IN SIX MOVES. 



No. 38. 

RED TO WIN IN SIX MOVES. 



176 



No. 40. 

REU TO WIN IN SIX MOVES. 



'^177 



No. 41. 

RED TO WIN IN SIX MOVES. 



178 

"4 



No. 42. 



RED TO WIN IN SIX MOVE!. 









1 






fes r 


n 

•1 










\ 




m 




f 






A - 

■ 



179 



No. 43. 

RED TO WIN r> SIX MOVES 



180 




IBl 



No. 45. 



RED TO WIN TN SEVEN MOVES. 



iSo. 46, 



RED TO WIN IK SEVEN MOVEt. 



No. 47. 



RED TO WIN IN SEVEN MOVES, 



184 



No. 48. 

RED TO WIN IN SEVEN MOVES. 




R 



187 



No. 51. 

RED TO WIN IN EIGHT MOVES. 



183 



No. 52. 

RED TO WIN IN EIGHT MOVES. 



No. 53. 

RED TO WIN IN EIGHT MOVES. 



RED TO WIN IN EIGHT MOVES 



]9i 



No. 55. 



RED TO WIN IN EIGHT MOVES 



192 



No. 56. 

RED TO WIN IN EIGHT MOVES. 



J 93 



No. 57. 

RED TO WIN IN EIGHT MOVES. 



194 



No. 58. 

RED TO WIN IN NINE MOVES. 

























a 


p 

W' 


< 



































m 



No. 59 



RED TO WIN IN NINE MOVES. 



196 



No. 60. 

RED TO WIN IN NINE MOVES. 



No. 61. 



RED TO WIN IN TEN MOVES, 



198 



No. 62. 

RED TO WIN IN TEN MOVES. 




f 



200 



No. 64. 

RED TO WIN THE GAME. 



201 



No. 65. 

RED TO WIN THE GAME. 















..M ^ 




■ 




M ^^^^^^^^^^ 















T 



No. 66. 



RED TO WIN THE GAME. 



€03 



No. 67. 

RED TO WIN THE GAME. 



No. 68. 



RED TO WIN THE GAME. 




206 



No. 70o 

RED TO WIN THE GAME. 





B P 








^/yjA yyy//^^ ^ ^^^^^ 












■ 




m 







No. 71. 



RED TO WIN THE CAME. 




No. 7e. 

RED TO WIN THE GAME. 







i 


^^^^ 




w 




^» 
^» 








w 




^^^^ 














■ 
































■ 


p 

Pill 


■ 




■ 


5 








r 



No. 74. 

RED TO WIN THE GAME. 





















■ 
































w 

mm 






m 















211 




212 



No. 76. 

RED TO WIN THE GAME. 



No. 77. 

KFJ) TO WIN THE GAME. 



214 



- No. 78. 

RED TO WIN THE GAME. 







^^^^^ 














■ 





No. 80. 

HED TO WIN THE GAMB. 



£17 



No. 81. 



RED TO WIN THE GAME. 




218 



No. 82. 

RED TO WIN THE GAME. 



2J9 



No. 83. 



RED TO WIN THE GAME. 



No. 86. 

RED TO WIN THE GAME, 



223 



No. 87. 

RED TO WIN THE GAME. 



225 




No. 96. 

RED TO WIS THE GAME. 



233 



No. 97. 

RED TO DRAW THE GAME. 




Z 



234 



No. 98. 

RED TO DRAW THE GAME. 





■ 




^^^^ 




















mm ^^^^^^m 

























9,36 



No. 100. 

RED TO DRAW THE GAME. 



SOLUTIONS. 



A A 



# 



SOLUTIONS. 



No. 1. 
]. 

Red. Kt. to K. Kt. fourth square and checks 
Black. R. takes Kt. 

2. 

R, R. to adv. K. B. fourth square and checks 
B. K. takes R. 

3. 

R. R. to adv. Q. fourth square and checkmates. 



No. 2. 
1. 

R. B. to adv. Q, Kt. second square and checks 
B. R. takes B. 



240 
2. 

JR. R. to adv. Q. B. square and checks 
jB. R. interposes 

3. 

R. Kt. to adv. Q. B. second square and checkmates. 

No. 3. 
1. 

R. R. to adv. Q. B. second square and checks 
JB. B. takes R. 

2. 

R, Kt. to Q. fourth square and checks 
B. K. to Q. B. fourth square 

o 

R, R. to adv. Q. Kt. fourth square and checkmates. 

No. 4. 
1. 

E. Kt. takes K. B. P. and checks 
B. P. takes Kt. (or A) 

2. 

R, B. to adv. K. fourth square and checks 
JB. K. to his third square 

3. 

R. Ku to adv. Q. B. fourth square and check- 
mates. 



£41 

(Or A) 
1. 

R. Kt. takes K. B. P. and checks 
B. R. takes Kt, 

2. 

R. B. to adv. K. fourth square and checks 
jB. R. takes B. 

3. 

jR. P. takes R. and checkmates. 

No. 5. 
1. 

R. Q. to adv. Q. R. third square and checks 
JS. Kt. takes Q. 

2. 

R. B. takes Q. Kt. P. and checks 
B. K. to Q. R. second or Q. Kt. square 

S. 

R. Kt. to adv. Q. B. third square and checkmates. 

No. 6. 
1. 

R. R. to adv. K. Kt. fourth square and checks 
B. If the K. be played to K. R. third square, Red 
will checkmate with Kt. at adv. K. B, 
second square, therefore, 
K. takes R. 



242 



2. 

R. Kt. to adv. K. B. second square and checks 
B, K» to his R. fourth square 

3. 

R. K. Kt. P. two squares and chefckmates. 

No. 7. 
1. 

P^. K. R. to K. R. square and checks 
JB. R. interposes 

2. 

R, Q. R. to adv. K. R. second square and checks 
jB. R. tak^s R. 

3. 

R. P. one square and checkmates. 

No. 8. 
1. 

R. Kt. to adv. Q. Kt, fourth square and checks 
B. B. takes Kt. 

2. 

R, Kt. takes B, and checks 
B. K. takes Q. R. P. {or A) 

3. 

R. Q. Kt. P. one square becomes a Kt. and check- 
mates. 



246 

(Or A) 
£. 

R. Kt. takes B. and checks 
B. K. to Q. Kt square 

S. 

iJ. Q. R. P. one square and checkmates 



No. 9. 
1. 

JJ. R. to adv. Q. Kt. square and checks 
B. K. takes R. 

2. 

R, B. takes Q. P. and checks 
B. K. to Q. B. square 

3. 

iJ. Kt. to adv. Q. Kt. third square and checks 
B, K. to Q. square 

4. 

jR. B. to adv. Q, B. second square and checkmates. 

No. 10. 
1. 

JR. K. B. to K. fourth square and checks 
JB. K. R. to Q. Kt. second square 

2 

R. Q. to adv. Q. Kt. square and checks 
B. Q. R. takes Q. 



£44 
3. 

R, R. takes Q. R* P. and checks 
jB. B. takes R. 

4. 

J?. Kt. to adv. Q. B. second square and check- 
mates. 

No. 11. 
1. 

JJ. Q. R. to adv. Q. R, fourth square and checks 
jB. If the K. move to Q. Kt. third square, Q. will 
take Q. B. P. and checkmate, therefore, 
K. takes R. 

R. Q. takes Q. B. P. and checks 
B. P. takes 

3. 

R. Kt. to Q. B. fourth square and checks 
B. K. to Q. Kt. fourth square 

4. 

Jt. R. to adv. Q. Kt. third square and checkmates. 

No. 12. 
1. 

R. Q. P. one square and checks 
B. B. takes Q. P. 



2. 

iJ. R. to adv. Q. Kt. square and checks 
B. K. takes R. 

3. 

R. Q. R. P. one square and checks 

B. If Black play K. to Q. B. square, Red will ad- 
vance the P. to Q. and checkmate, and if K. 
move to Q. R. square^ 
4. 

jR. Kt. to adv. Q. B. second square and check- 
mates. 

No. 13. 
1. 

JJ. Q. Kt. P. one square and checks 
JB. K. to Q. Kt. square 

£. 

JR. R. to adv. Q. B. square and checks 
B. R. takes R. 

R, B. to adv. Q. third square and checks 
JB. R. to Q. B. second square 

4. 

R, Kt. to adv. Q. second square and checkmates. 



246 

No. 14. 
J. 

R. Q. B. to adv. Q. third square and checks 
J5. R. takes B. 

2. 

R, Q. R. to adv. Q. Kt. second square and checks 
B. B. takes Q. R. 

S. 

R, Kt. to Q. B. second square and checks 
jB. Kt. takes Kt. 

4. 

jR. R. to adv. Q. Kt. fourth square and check- 
mates. 

No. 15. 
1. 

R, Kt. takes K. P. and checks 
B, B. takes Kt. 

2. 

R. R. to a^dv. Q. B. fourth square and checks 
jB. B. takes R. 

o 

R, B. to K. fourth square and checks 
B. Kt. takes B. 

4. 

jR. Q. P. one square and checkmates. 



247 
No. 16. 
1. 

JR. Q. to adv. K. second square and checks 
B. K. takes Q. 

2. 

R. Kt. to adv. K. Kt. third square and checks 
JB. K. to Q. square 

3. 

jR. Kt. to adv. K. B. second square and checks 
B. K. to Q. B. square 

4. 

jR. Kt. to adv. K. second square and checkmates. 

No. 3 7. 
1. 

R. R. to adv. K. B. square and checks 
JB. B. takes R. 

2. 

R, Kt. to adv. K. Kt. third square and checks 
B. K. R. P. takes Kt. 

R, P. takes P. and checks with the R. 
B, K. to his Kt. square 

4. 

Jl. K. B. to adv. Q. fourth square and check- 
mates. 



£48 

No. 18. 
1. 

R, R. to adv. K. B. square and checks 
B. Kt. to Q. B. square 

2. 

R. Q. takes Q. B. and checks 
B. K. takes Q. 

3. 

JR. Q. R. P. one square and checks 
B. K. to Q. Kt. square 

4. 

jR. Kt. to adv. Q. B. third square and checks 
B, K. to Q. R. square 

5. 

R. R. takes Kt. and checkmates. 

No. 19. 
1. 

jR. Q, R. to adv. Q. R. second square 
B. R. to K. square (or A) 

2. 

R. Q. R. takes Q. and checks 
B. R, to K. second square 

3. 

R. Q. R. takes R. and checks 
J5. K. to his Kt. third square 



£49 



4. 

JR. K. P. one square and checks 
jB. K. takes Kt. 

5. 

R. K. R. to K. R. second square and check- 
mates. 

(Or A.) 
1. 

JJ, Q. R. to adv. Q. R. second square 
jB. Q. takes Q. R. and checks 

2. 

jB. Q. B. p. one square and checks 
jB. K. to his Kt. third square 

3. 

R. K. B. P. one square, and then R. to K. R, 
second square 

No. 20. 
1. 

R. R. to adv. Q. square and checks 
jB. K. to Q. Kt. second square 

2. 

R. Kt. to adv. Q. third square and checks 
jB. K» to Q. R. third square 



R, Q. to her R. fourth square and checks 
jB. Kt. to Q. R. fourth square 

4. 

R, Q. to adv. Q. Kt. fourth square and checks 
JB. Kt. takes Q. 

5. 

R, P. takes Kt and checkmates. 

No. 21. 
1. 

R. K. Kt. to adv. Q. second square and check 
B. R. takes Kt. (or A) 

£. 

R, Q. to adv. K. fourth square and checks 

JB. Q. takes Q. 

3. 

jR. R. takes Q. R. P. 
JB. Kt. to Q. B. second square 

4. 

R. P. takes Kt. and checks 
JB. R. takes P. 

5. 

R. R. to adv. Q. R. square and checkmates. 



£51 



(Or A.) 
1. 

R. K. Kt. to adv. Q. second square and checks 
jB. Q. B. takes Kt. 

2. 

jR. Q. to adv. Q. B. second square and checks 
B. Kt. takes Q. 

3. 

R. P. takes Q. R. P. and checks 
B, K. to Q. R. square; if the K. move to Q. B« 
square, Red will advance the P. to Q. &c. 
4. 

R. Kt. takes Kt. and checkmates. 

No. 22. 
1. 

R, R. to adv. Q. square and checks 
B, K. to Q. R. second square 

2. 

jR. Q. to adv. Q. B. fourth square and checks 
jB. Q. Kt. P. one square 

3. 

JJ. Q. takes Q. Kt. P. and checks 
jB. K. takes Q. 

4. 

R. Q. B. to adv. Q. B. fourth square and checks 
jB. K. to Q. Kt. second square 



252 



5. 

R. Kt. to adv. Q. R, fourth square and check- 
mates. 

No. 23. 
1. 

R. R. to adv. Q. Kt. second square and checks 
B. K. to Q. R. square (or A) 

R. R. to adv. Q. Kt. square and checks 
K. takes R. 

3. 

R. Q. Kt. to adv. Q. R. third square and checks 
B. K. to Q. R. square 

4. 

R. Q. Kt. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

5. 

J2. K. Kt. to adv. Q. R. thkd square and check- 
mates. 

(Or A.) 

1. 

R. R. to adv. Q. Kt. second square and checks 
B. Kt. takes R. 



253 
2. 

JR. Q. Kt. to adv. Q. R. third square and checks 
B. K. to Q. R. square 

3. 

R, P. takes Kt. and checkmates. 

No. 24. 
1. 

R. Q. to adv. Q. B. square and checks 
jB. If he uiterpose the Kt. Red will checkmate 
with Kt. at adv. Q. B. second square, there- 
fore, 
B. takes Q. 

2. 

jR. Q. Kt. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

3. 

R. K. Kt. to adv. Q. B. third square and checks 
JB. K. to Q. Kt. second square 

4. 

R. Q. R. P. one square and checks 
B. K. takes K. Kt. 

5. 

R* Q. Kt. P. one square and checkmates. 



3 B 



# 



£54 

No. 25. 
1- 

R. Q. R. to adv. K. R. second square 
B. K. R. to K. B. square (or A) 

2. 

J?. K. R. takes Q. R. and checks 
JB. R. takes R. 

3. 

R. K. B. to adv. K. fourth square and checks 
B. R. takes K. B. 

4. 

R. Q. R. to adv. K. R. square and checks 
B, R. interposes 

5. 

jR. R, takes R. and checkmates. 

(Or A.) 
1. 

R. Q. R. to adv. K. R. second square 
jB. Q. R. to K. square 

2. 

R. K. R. to adv. Qo square and checks 
B. Q. R. takes K. R. 

R. K. B. to adv. Q. fourth square and checks, &c. 



£55 

No. £6. 
1. 

R. Q. takes Q. B. P. and checks 
jB. K. to Q. R. square 

£. 

R. Q. takes Q. B. and checks 
JB. K. takes Q. 

3. 

jR. Kt. to adv. Q. Kt. third square checking with 
Q. B. 

B. K. to Q. Kt. square (or A) 

4. 

R, Kt. to, adv. Q. second square and checks 
B. K. to Q. R. second square 

5. 

R. R. to adv. Q. B. second square and checkmates. 

(Or A.) 
3. 

R. Kt. to adv. Q. Kt. third square checking with 
Q. B. 

. B. K. to Q. R. second square 

4. 

R. R. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

5. 

R. R. to adv. Q. Kt. second square and checkmates. 



266 



No. £7. 
1. 

JJ. Kt. to adv/K, B. fourth square checking with 
Q. B. 

jB. Q. Kt. P. one square 

2. 

R, P. takes P. and checks 
B, K. to Q. R. square (or A) 

3. 

JR. Q. B. P. one square, becomes a Q, and checks 
B. R. takes Q. 

4. 

R. R. takes R. and checks 
K. to Q. Kt second square 
5. 

R. Kt. to adv. Q. third square and checkmates. 

(Or A) 
2. 

R. P. takes P. and checks 
J3. K. to Q. Kt. second square 

3. 

R, Kt to adv. Q. third square and checks 
B. K. to Q. R. square 

4. 

R, P. to adv. Q. Kt. second square and check- 
mates. 



257 

No. 28. 
1. 

JR. Kt. to adv. Q. B. second square and checks 
B, K. to Q. R. second square 

2. 

R. Q. B. to adv. Q. Kt. third square and checks 
B. K. takes Q. B. 

3. 

R. Q. B. P. one square and checks 
B. K. takes Kt. 

4. 

R. Kt. to adv. K. third square and checks 
B. K. to Q. B. square 

5. 

R. R. to adv. Q. square and checkmates. 

No. £9. 
1. 

R, Q. R. to adv. Q. R. second square and checks 
B. K. to his Kt. third square 

2. 

R. Q. R. to adv. K. Kt. second square and checks 
B, K. to his R. fourth square 

3. 

R. K. R. to K, R. fourth square and checks 
B. K. takes K. R. 



^58 
4. 

R, K. Kt one square and checks 
B. K. takes K. R. P. 

5. 

J?. Kt. to K. B. fourth square and checkmates. 

No. 30. 
1. 

J2. Q. to adv. K. R. square and checks 
B. R. takes Q. 

2. 

R. Kt. to adv. K. B. third square and checks 
B. K. to his Kt. second square 

3. 

R. Kt. takes R. and checks with B. 
JB. K. to his Kt. square (or A) 

4. 

R, R. to adv. K. B. square and checks 
B, K. to his R. second square 

o. 

jR. R. takes R. and checkmates. 

(Or A.) 
3. 

R, Kt. takes R. and checks with B. 
B. K. to his R. second square 



Q59 
4. 

R, R. to adv. K, B. second square and checks 
jB. K. to his Kt. square 

5. 

jR. R. to adv. K. Kt. second square and check- 
mates. 



No. 31. 

Stamma wins this situation in six moves y his method is as follows : 

1. 

R. Kt. to adv. K. second square and checks 

If the Black do not take the Kt. he Vvill 
lose the Q. therefore, 
B. R. takes Kt. 

2. 

R. K. B. to adv. K. R. second square and checks 
jB. K. to his B. second square 

3. 

R. B. to adv. K. Kt. third square and checks 
jB. K. to his Kt. square 

4. 

jR. R. to adv. K. R. square and checks 
JB. K. takes R. 

5. 

R. Q. to K, R. fourth square and checks 
JB. K. to his Kt. square 



260 
6. 

R, Q» to adv. K. R. second square and check- 
mates 



The clieckmate may Jwwever he forced in the following manner 
in five moves, 

1. 

J2. Kt. to adv. K. R, third square and checks 
K. to his R. square 

2. 

i?, Kt. to adv, K. B. second square and checks 
jB. K, to his Kt. square 

3. 

R. Q. takes K. Kt. P. and checks 
jB, K. takes Q. 

4. 

JB, R. to adv. K. R. second square and checks 
B, K. to his Kt. square 

5. 

Kt. to adv. K. R. third square and checkmatesc 

No. 32. 
1. 

R, R. to adv. K. R. square and checks 
B. K. takes R. 



261 
2. 

jR. Q. to adv. K. R. third square and checks 
B. Q. R. to K. R. second square 

3. 

jR. R. takes K. R. and checks 
B. K. B. takes R. 

4. 

R. Q. takes K. B. and checks 
JB, Q. to K. Kt. square 

5. 

R. Kt. takes K. Kt. P. and checkmates. 

No. 33. 
1. 

JR. R. to adv. K. square and checks 
B, B. to Q. square 

2. 

Ji. R. takes B. and checks 
JB. R. takes R. 

3. 

R, Kt. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

4. 

R. Kt. to adv. Q. R. third square and checks 
B. K. to Q. R. square 

5. 

Ji. Q. to adv. Q, Kt. square and checks 
JB. R. takes Q. 



262 
6. 

Kt. to adv. Q. B. second square and check- 
mates. 

No. 34. 

L 

R. Q. takes Q. B. P. and checks 
B. R. takes Q. 

2. 

R. R. to adv. Q. R. square and checks 
jB. R. to Q. B. square (or A) 

5. 

R. Kt. to adv. K. third square and checks 
JB. K. to his square 

4. 

R, R. takes R. and checks 
B, K. to K. B. second square 

5. 

jK. R. to adv. K. B. square and checks 
B. Kt takes R. 

6. 

R. Kt. to adv. Q. square and checkmates* 

(Or A.) 
2. 

R. R. to adv. Q. R. square and check? 
J5. Kt. to Q. Kt. square 




263 

3. I 

R. R. takes Kt. and checks 
JB. R. to Q. B. square 

4. 

R. Kt. to adv. third square and checkmates. 

No. 35. 
1. 

JR. R. to adv. K. square and checks 
K. to Q. Kt. second square 
£. 

R. Q. to adv. Q. R. third square and checks 
jB. K. takes Q. (or A) 

3. 

R. Kt. takes Q. B. P. and checks 
B. K. to Q. R. fourth square 

4. 

R, Q. Kt. P. one square and checks 
jB. K. to adv. Q. R. fourth square 

5. 

R. K. B. to Q. square and checks 
jB. K. to adv. Q. R. third square 

6. 

JB. K. to adv. Q. Kt. fourth square and check- 
mates. 



264 



(Or A) 
£. 

R. Q. to adv. Q. R. third square and checks 
jB. K. to Q. B. third square 

3. 

R. Kt. to Q. Kt. fourth square and checks 
JB. K. to Q. third square 

4- 

R. Q. to her third square and checks 
B, K. to Q. B. fourth square 

5. 

R. Q. to adv. Q. fourth square and checkmates. 

No. 36. 
1. 

R, Q. to adv. Q. fourth square and checks 
JB. K. takes Q. (or A) 

2. 

jR. K. B. takes B. and checks 
B. K. to Q. B. fourth square 

S s 

R. Q. Kt. P. two squares and checks 
B. K. to Q. B, third square 

4. 

JR. K. B. to adv. Q, Kt. fourth square and checks 
JB. K. to Q. fourth square 



265 



5. 

R, Q. R. to Q. square and checks 
B. K. to his third square 

6. 

jR. K. B, to Q. B. fourth square and checkmates. 

(Or A) 
1. 

jR, Q. to adv. Q. fourth square and checks 
B. Q. B. takes Q. 

2. 

R. K. B. to adv. Q. Kt. fourth square and checks 
B. K. to Q. B. fourth square 

3. 

JR. Q. Kt. P. two squares and checkmates. 

No. 37. 
1. 

R. Q. R. to adv. Q. Kt. second square and checks 
B. K. to Q. R. square 

2. 

R. Q. R. to adv. Q. Kt. square and checks 

B. K. takes Q. R. — if he were to take with the R. 

Red would check with the B. and then 

checkmate with the R, 



£66 



3. 

R, Kt. to adv. Q. second square and checks 
JB. K. to Q. B. second square (or A) 

4. 

R. Kt. to adv. Q. B. fourth square and checks 
B. K. to Q. square, — if he were to move to Q. Kt. 
square, Red would checkmate in two moves • 
5. 

jR. Kt. to adv. K. third square and checks 
B. K. to his square 

6. 

R, K. B. to adv. K. Kt. third square and check- 
mates. 

(Or A) 
3. 

R. Kt. to adv. Q. second square and checks 
jB. K. to Q. Kt. second square 

4. 

J?. Kt. to adv. Q. B. fourth square and checks 
B. K. to Q. B. third square, — if the K. move to 
Q. R. square. Red will check with the K. B. 
and then checkmate either with Kt. at adv. 
Q. R. thkd square, or R. at adv. K. Kt. 
square ; and if he play K. to Q. Kt. square, 
Red will check with Kt. at adv. Q. R. third 
square, and then B. to K. fourth square, 8cc. 



267 



5. 

R. K. B. to K. fourth square and checks ^ 
B. K. to Q, third square 

6. 

JR. R. to adv. Q. second square and checkmates. 



No. 38. 
1. 

iJ. Q. takes Kt. and checks 
J5. R. takes Q. ^ 

£. 

R, K. B. to Q. B. fourth square and checks 
B. K. to his R. square ' 

3. 

jB. Kt. to adv. K. Kt. third square and checks 
B. P. takes Kt. 

4. 

R, P. takes P. and checks 
JS. Kt. interposes 

6. 

R. R. takes Kt. and checks 
B. P. takes R. 

6. 

R. Q. B. to adv. K. B. third square and check- 
mates. 



268 

No. 39. 
1. 

R. Q. Kt. from Q. Kt. fourth square to adv. Q. 

B. third square and checks 
B. K. to Q. Kt. second or Q. B. square 

2. 

R. K. R. takes Q. B. P. and checks 
B. K. takes R. 

3. 

jR. R. to adv. Q. second square and checks 
J^, K. to Q. B. square 

4. 

jB. Q. Kt. to adv. K. second square and checks 
B. K. to Q. Kt. square 

5. 

R. K. Kt. to adv. Q. B. third square 
B. K. to Q. R. square 

6. 

R. R. to adv. Q. R. second square and check- 
mates. 

No. 40. 
1. 

R, Kt. to Q. Kt. third square and checks 
jB, K. to adv. Q. R. second square 

2. 

R. Ktc to adv. Q. B. fourth square 
B, K, to adv. Q. R. square 



869 ^ 
3. 

JR. K. to Q. B. second square 
B, If he move the P. Red will immediately check- 
mate, therefore, 
K. to adv. Q. ^. second square / 
4. 

R. Kt. to Q. third square 
B. K. to adv. Q. R. square 

5. 

JR. Kt. to Q. B. square H 
B. P. one square 

6. 

jR. Kt. to Q. Kt. third square and checkmates.. 



^ No. 41. 

1. 

JJ. P. one square and checks 
jB. K. to his R. square 

2. 

R. P. one square and checks 
B, K. to his R. second square 

3. 

R, Kt. to adv. K. B. square and checks 
B. R. takes Kt. 

4. 

jR. P. takes R. becomes a Kt. and checks 
B. K. to his R. square 



^70^ 
5. 

R. Q. B. to its third square and checks 
B. R. takes Q. B. 

6. 

JR. R. takes K. R. P. and checkmates. 

No. 42. 

1. 

R. K. Kt. to adv. Q. B. third square and checks 
j^, K. to his square 

2. 

R, Q. to adv. Q. R. square and checks 
B. Kt. takes Q. 

3. 

R. R. takes Kt. and checks 
B. K. to Q. second square 

4. 

R. R. to adv. Qe R. second square and checks 
B. K. to his square 

5. 

jR. Q. Kt. takes Q. P. and checks 
B, K. to his B. square 

6. 

R, R. takes K. B. P. and checkmates. 



271 



No. 43. 
1. 

R. Q. to adv. K. Kt. square and checks 
jB. If he take the Q. with the R. Red will check- 
mate with the Kt. therefore, 
K. takes Q. 

2. 

J2. P. to adv. K. B. second square and checks 
jB. If he were to play the K. to his R. square, Red 
would advance the P. to Q. &c. therefore, 
K. to his B. square 

3. 

jR. Q. B. to Q. R. third square and checks 
jB. R. takes B. 

4. 

R. Kt. to adv. K. third square and checks 
B. K. to his second square 

5. 

R, P. becomes a Q. and checks 
J3. K. to Q. second square 

'6. . . 

J?. Q. to adv. Q. square and checkmates. 

No. 44. 
1. 

R. K. R. to adv. K. square and checks 
B. Kt. to K. third square 



I 



27a 



2. 

R, Kt» to K. Kt. fourth square and checks 
B. K. to his B. fourth square 

3. 

jR. R. takes B. and checks 
B. R. takes R. 

4. 

jR. K. P. two squares and checks 
B. K. to his Kt. fourth square 

5. 

R. K. R. P. two squares and checks 
B* K. to his R. fourth square 

6. 

R. R, to adv. K. R. square and checkmates, 

No. 45. 
1. 

R. Q. to adv. Q. second square and checks 
B. K. takes Q. 

J?. Kt. takes Q. B. P. and*checks 

B, P. takes Kt. (or A) 

o 
O. 

R, Kt takes P. and checks 
B, K. to Q. square 

4. 

R. Kt. to adv. K. third square and checks 
B, K* to Q. second square 



273 



5 

R K. B. to Q. R. fourth square and checks 
JB. Q. B. interposes 

6 

R, B. takes B. and checks 
JB. K. takes Kt. 

7. 

jR. Q. P. one square and checkmates. 



(Or A.) 
2. 

R. Q. Kt. takes Q. B. P. and checks 
JB. K. to Q. square 

3. 

R. Q. Kt. to adv. K. thh'd square and checks 
jB. K. to Q. second square 

4. 

jR. K. Kt. to adv. Q. B. fourth square and check 
B. P. takes Kt. 

5. 

R. K. B. to Q. R. fourth square and checks, &c. 



No. 46. 
1. 

R. Q. takes Q. R. P. and checks 
jB. K. takes Q. 



£74 



2. 

Rs K. R. to Q. R. square and checks 
JB. K. to Q. Kt. square 

3. 

jR. K. R. to adv. Q. R. square and checks 
B. K. takes R. 

4. 

R. R. takes R. and checks 
jB. K. to Q. R. second square 

5. 

R, Q. Kt. P. one square and checks 
B, K. to Q. R. third square 

6. 

JR. K. B. to Q. thh'd square and checks 
B. K. to Q. R. fourth square 

7. 

jR. R. to adv. Q. R. square and checkmates. 

No. 47* 
1. 

R. Q. Kt. takes Q. B. P. and checks 
B. R. takes Kt. (or A), 

2. 

R, Q. takes R. and checks 
B, K. to Q. B. second square 

3. 

jR. R. to adv. Q. R. second square and checks 
B. K. to Q. third square 



275. 
4. 

R. Q. to adv. K. B. square and checks 
B. Kt. takes Q. 

5. 

jR. K. P. one square and checks 
jB. K. to Q. fourth square 

6. 

jR. Q. B. P. two squares and checks 
B. R. takes P. 

7. 

i?. K. B. to K. fourth square and checkmates. 



(Or A.) 
1. 

jR. Q. Kt. takes Q. B. P. and checks 

B. K. to Q. B. second square, — if he were to play 
K. to Q. Kt. second square, Red would 
play Q. to adv. Q. R. second square and 
checkmate the next move with the R. 
2. 

R. Q. to adv. Q. R. second square and checksv 
B. R. takes Q. 

3. 

R. R. takes R. and checks 
B. K. to Q. third square 



4. 

R, K. one square and checks 
B. K. to Q. fourth square 

5. 

JF?. Q. B. p. two squares and checkmates. 



No. 48. 
1. 

jR. Kt. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

2. 

R, Q. to adv. K. square and checks 
B, Q. B. to its square 

3. 

R. Kt. to adv. Q. R. third square and checks 
B. K. to Q. Kt. second square 

4. 

R. K. B. to K. Kt. second square and checks 
B. K. takes Kt. 

5. 

R. 'Q. to adv. Q. Kt. fourth square and checks 
J5. Kt. takes Q. 

6. 

R, Q. R. P. takes Kt. and checks 
jB. K. to Q. R. fourth square 



7. 

jK. Kt. to adv. Q. B. third square and checkmates. 



No. 49. 
1. 

R, Q. to K. B. fourth square and checks 
JS. P. takes Q. 

2. 

jR. Q. B. takes P. and checks 
J5. K. to Q. R. square 

3. 

jR. Kt. to adv. Q. Kt. third square and checks 
B. P. takes Kt. 

4. 

R. P. takes P. and checks with the R. 
jB. Kt. to Q. R. third square 

o. 

JB. R. takes Q. B. and checks 
JB. R. takes R. 

6. 

R. R. takes Kt. and checks 
jB. p. takes R. 

R. K. B, to K. Kt. second square, and checkmates 
after taking the R. which must interpose. 



278 



No. 50. 
I. 

R. fi. takes K. R. P. and checks 
B. K. to Q. third square 

2. 

Q. to adv, Q, B. square and checks 
jB. If the Black take the Q. Red will checkmate 
with the R. therefore, 
Kt. to Q. Kt. second square 
3. 

jR. Q. takes Kt. and checks 
jB. K. to Q. R. fourth square 

4. 

J2. Q. Kt. P. two squares and checks 
jB. K. takes P. 

5. 

R. Q. R. P. one square and checks 
B. K. to Q. R. fourth square 

6. 

R. Q. takes Q. R. P. and checks 
B. R. takes Q. 

7. 

R. R. takes R. and checkmates ^ 

No. 5K 
1. 

R, Q. B. takes Kt. and checks 
jB. R. takes Q. B, 



2. 

R. Q. takes Q. R. P. and checks 
B. K. takes Q. 

3. 

R. K. R. to Q. R. square and checks 
B. K. to Q. Kt. square 

4. 

R. K. R. to adv. Q. R. square and checks 
B. K. takes K. R. 

5. 

R. Kt. to adv. Q. Kt. third square and checks 
B. K. to Q. Kt. square 

6. 

R. R. to adv. Q. square and checks 
J5. R. interposes 

7. 

R* R. takes R. and checks 
B. K. to Q. R. second square 

8. 

J?. R. to adv. Q. R. square and checkmates. 



No. 52. 

4 

1. 

R. Q. to adv. Q, square and checks 
jB, K. to Q. R. second square 



280 



2. 

jR. Q. Kt. to adv. Q. Kt. fourth square and checks 
B. K. to Q. R. third square 

S. 

R. Kt. takes Q. B. P. and checks 
jB. K. to Q. R. second square 

4. 

jR. K. Kt. to adv. Q. B. square and checks 
J5. B. takes Kt.— if he were to play K. to Q. Kt. 
square, you should play Kt. to his Q. third 
square, and then to his Q. Kt. fourth square 
5. 

R, Kt. to adv. Q. Kt. fourth square and checks 
jB. K. to Q. Kt. second square 

6. 

R. Q. to adv. Q. B. second square and checks 
jB. K. to Q. R. third square 

7. 

R. Q. takes B. and checks 
J5. K. takes Kt. 

8, 

JR. Q. to her B. fourth square and checkmates. 

No. 53. 
1. 



jR, R. to adv. Q. square and checks 
£. Q. Kt. to its square (or A) 



281 



g. 

R. Q. to adv. Q. B. third square and checks 
J3. If he take the Q. Red will take the Kt. and 
checkmate, therefore, 
Q. R. to Q. Kt. second square 
S. 

R. R. takes Kt. and checks 
B. K. takes R. 

4. 

R. K. Kt. to adv. Q. second square and checks 
jB. K. to Q. B. square 

5. 

R. Kt. takes Q. Kt. P. and checks 
B. K. to Q. square 

6. 

R, Q. B. takes R. and checks 
JB. R. takes B. 

7. 

R. Q. to adv. Q. R. square and checks 
B. R. interposes 

8. 

jR. Q. takes R. and checkmates. 

(Or A) 
]. 

R, R. to adv. Q. square and checks 
B. K. to Q. Kt. second square 



28^ 



2. 

jR. Q. to K. fourth square and checks 
jB. R. to Q. B. third square 

3. 

jR. R. to adv. Q. second square and checks 
B. K. to Q. B. square 

4. 

R. Q. takes R. and checks 
B, Kt. to Q. B. second square 

5. 

R. R. takes Kt. and checks 
JB. R. takes R. 

6. 

R, Q. takes R. and checkmates. 



No. 54. 
1. 

R. Q. R. takes Q. R. P. and checks 
B. Kt. takes Q. R. 

£. 

R, Q. to adv. Q. Kt. square and checks 
B. K. takes Q. 

o 

R. Q. B. to K. B. fourth square and checks 
B. K, to Q. B. square 



283 
4. 

R. R. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

5. 

R, R. to adv. Q. B. fourth square and checks 
B. K. to Q. R. square 

6. 

J2. Kt. to adv. Q. B. second square and checks 
B. K. to Q. Kt. square 

7. 

R. Kt. to adv. Q. fourth square and checks 
JB. K. to Q. R. square 

8. 

J?* Kt. to adv. Q. Kt. third square and checkmates 



No. 55. 
1. 

R. Kt. takes Q. Kt. P. and checks 
JB. Kt. takes R. (or A) 

2. 

R, R. to adv. Q. R. second square and checks 
jB. K. to Q. Kt. square 

S. 

R, Q. B. to adv. K. fourth square and checks 
jB. R, to Q. Be second square 



£84 

% 

4. 

R. Q. B. takes R. and checks 
B, K. to Q. B. square 

5. 

R. R. to adv. Q. R. square and checks 
JB. K. to Q. second square 

6. 

R, R. to adv. Q. square and checks 
B, K. to his third square 

7. 

R, R. to adv. Q. third square and checks 
B, K. to his B. fourth square 

8. 

R. Kt. to Q. fourth square and checkmates. 

(Or A) 
1. 

R. Kt. takes Q. Kt. P. and checks 
JS. R. to Q. B. second square 

2. 

R. Q. R. to adv. Q. R, second square and checks 
B. K. to Q. Kt. square^ 



* If he move K. to Q. B. squai'e, Red should take the R. with 
his Q. R. then check with Q. R. at adv. Q, second square, after- * 
wards with the Kt. at adv. Q, R. second square, and then checkmate 
with the R. 



£85 
3. 

R. R. to adv. K. square and checks 
B. R. interposes 

4. 

R. Q. B. to adv. K. fourth square and checkmates. 



No. 56. 
1. 

R. Q. B. to K. B. fourth square and checks 
B. K. to Q. R. square 

£. 

jR. Kt. to adv. Q. Kt. third square and checks 
B. P. takes Kt. 

3. 

R. R. to Q. R. square and checks 
B. Kt. to Q. R. third square 

4. 

R. R. takes Kt. and checks 
B. P. takes R. 

5. 

R. K. B. to K. Kt. second square and checks 
B. K. to Q. R. second square 

6. 

R. Q. takes Q, Kt. P. and checks 
B, K. takes Q. 

D 1> 



^86 



7. 

JR. Kt. to adv. Q. second square and checks 
jB. K. to Q. R. second square 

8. 

R. Q. B. to K. third square and checkmates. 



No. 57. 
1. 

R, R. to adv. Q. Kt. square and checks^ 
JB. Q. R. takes R. 

£. 

jR. K. B. to adv. Q. fourth square 
jB. Kt. takes K. B. (or A) 

3. 

R. Q. takes Kt. and checks 
B* K. R. to Q. Kt. second square {or B) ^ 

4. 

jR. P. takes R. and checks 
jB. R. takes P. 

5. 

Re R. takes Q. R. P. and checks 
B. K. takes R. 

6. 

i?. Q. to adv. Q. R. fourth square and checks 
B. K. to Q. Kt. square 



287 



7. 

jR. Kt. to adv. Q. B. third square and- checks 
jB. K. to Q. B. square 

8. 

R. Q. to adv. Q. square and checkmates. 

(Or A.) 
2. 

JR. K. B. to adv. Q. fourth square and checks 
B, K. R. to Q. Kt. second square 

3. 

R. B. takes R. and checks 
jB. R. takes B. 

4. 

JR. P. takes R. and checks 
B. K. takes P. 

5. 

R, R. to Q. Kt. square and checks 
B. K. to Q. B. square 

6. 

JJ. R. to adv. Q. Kt. square and checks 
B. K. to Q. second square 

7- 

R, R. to adv. Q. Kt. second square and checks 
B. K. to Q. square 

8. 

R. Q. to adv. Q. Kt. square and checkmates. 



288 

(Or B) 
3. 

R. Q. takes Kt. and checks 
B. Q. R. to Q. Kt. second square 

4. 

R. P. takes R. and checks 
jB. K. to Q. Kt. square 

5. 

R. Q. to adv. Q. square and checks 
B, K. takes P. 

6. 

JR. R. to Q. Kt. square and checks 
JB. K. to Q. R. third square 

7. 

R. Q. to adv. Q. third square and checks 
B, K. to Q. R. fourth square 

8. 

R, Q. to Q. R. third square and checkmates. 



No. 58. 
1. 

jR. Q. takes Q. R. P. and checks 
jB. K. takes Q. 

2. 

jR. R. to Q. R. square and checks 
B. K. to Q. Kt. square 



289 
3. 

R. Q. B. to K. B. fourth square and checks 
B. R. interposes 

4. 

R, Q. B, takes R. and checks 
B. K. to Q. B. square 

5. 

R, R. to adv. Q. R. square and checks 
B, K. to Q. second square 

6. 

R, R. to adv. Q. square and checks 
B, K. to his third square 

7. 

R. R. to adv. K. square and checks 
jB. K. to Q. second square 

8. 

R, R. to adv. K. second square and checks 
B. K. to Q. B. square 

9. 

R. Kt. to adv. Q. Kt. third square and checkmates. 

No. 59. 
1. 

JR. Kt. to adv. Q. B. third square and checks 
B, If the Black move the K. he will be check- 
mated in five moves at most, therefore; 
B. takes Kt. 



290 



2. 

JR. R. to adv. Q. square and checks 
JB. K. to Q. Kt. second square 

3. 

R. Q. takes B. and checks 
jB. K. takes Q. 

4. 

R, K. B. to K. fourth square and checks 
B. K. to Q. B. fourth square (or A) 

5. 

JJ. Kt. to Q. third square and checks 
JB. Kt. takes Kt. 

6. 

R, R. to adv. Q. fourth square and checks 
jB. K. to Q. B. third square 

7. 

R, R. takes Kt. and checks 
B. K. to Q. B. fourth square 

8. 

R. Q. Kt. P. one square and checks 
jB. K. to adv. Q. B. fourth square 

9. 

R. K. B. to adv. Q. fourth square and checkmates. 

(Or A) 
4. 

R. K. B. to K. fourth square and checks 
JB. Kt. to Q. fourth square 



291 
5. 

R, B. takes Kt. and checks 
B. K. to Q. B. fourth square 

6. 

R. Kt. to K. fourth square and checks 
J3. K. to adv. Q. fourth square 

7. 

R, Q. B. to its third square and checkmates. 

No, 60. 
1. 

jR. Q. takes Q. R. P. and checks 
B. K. takes Q. 

2. 

U. Q. R. to Q. R. square and checks 
B. K. to Q. Kt. square 

3. 

R, Q. R. to adv. Q. R. square and checks 
jB. K. to Q. B. second square 

4. 

R. Q. Kt. to adv. Q. Kt. fourth square and checks 
JB. K. to Q. second square 

5. 

R. Q. R. to adv. Q. R. second square and checks 
JB. K. to his square 

6. 

R. K. B. to adv. K. Kt. third square and checks 
JB. K. to his B. square 



292 



7. 

jR, K, R. to adv. K. R. square and checks 
jB. B. takes K. R. 

8. 

J?. K. Kt. to adv, K. third square and checks 
B. K. to his Kt. square 

9. 

Ro K. B. to adv. K. R. second square and check- 
mates. 

No. 61. 
1. 

R» Kt. to adv. Q. second square and checks 
jB. K. to Q. R. second square 

2, 

R. Q. takes B. and checks 
B. K. takes Q. 

3. 

J^, K. B* to K. fourth square and checks 

JB. K, to Q. R. second square : — If the Black play 

K. to Q. R. third square, Red must play P. 

to adv. Q. Kt. fourth square, 8cc. &c. 
4. 

R. R. to adv. Q. B. second square and checks 
B. K. to Q. R. third square 

5. 

R. P. to adv. Q. Kt. fourth square and checks 
B. K. takes P. 



293 



6. 

R, K. B. to Q. third square and checks 
jB. K. to adv. Q. Kt. fourth square 

7. 

R. R. to Q. B. fourth square and checks 
JB. K. to Q. Kt. fourth square 

8. 

R, Q. R. P. two squares and checks 
JB. K. to Q. R. third square 

9. 

R, R. to adv. Q. B. second square and checks 
JB. Q. Kt. p. one square 
10, 

JR. P. takes P. and checkmates. 

No. 62. 
1. 

R. K. R. takes Q. Kt. P. and checks 
jB. K. takes R. 

2. 

R, K. B. to adv. Q. B. third square and checks 
jB. K. to Q. B. second square 

Ci 

O. 

R. R. to adv. Q. R. second square and checks 
J5. K. to Q. Kt. square (or A) 

4. 

jR. R. to adv. Q. Kt. second square and checks 
jB. K. to Q. R. square 



294 



5. 

R. R. to adv. Q. second square and checks 
jB. K. to Q. Kt. square 

6. 

R* R. takes B. and checks 
B. K. to Q. B. second square 

7. 

J?. R. to adv. Q. second square 
JB. K. to Q. Kt. square 

8. 

R» R. to adv. Q. Kt. second square and checks 
JB. K. to Q. B. square 

9. 

R. Kt. takes Q» P. and checks 
B. K. to Q. square 

10. 

R, R. to adv. Q. second square and checkmates. 

(Or A) 
3. 

J?. R. to adv. Q. R. second square and checks 
JB. K. to Q. B. square 

4. 

R. Kt. takes Q, P. and checks 
B. K. to Q. Kt. square 

5. 

R, R. to adv. Q. Kt. second square and checks 

B. K. to Q, R, square 



295 
6. 

R, R. to adv. Q. Kt. third square and checks 
B, K. to Q, R. second square 

7. 

R, Kt. to adv. Q. B. square and checkmates. 

No. 63. 
1. 

R. R. to adv. K. square and checks 
B, Q. B. to its square 

£, 

jR. Kt. to adv. Q. second square and checks 
jB. K. to Q. Kt. second square 

S. 

jR. Kt. to adv. Q. B. fourth square and checks 
B. K. to Q. Kt. square (or A) 

4. . 

R, Kt. to adv. Q. R. third square and checks 
JB. K. to Q. Kt. second square 

5. 

R. Q. takes Q. B. P. and checks 
B, K. takes Kt. 

6. 

R, R. to Q. R. square and checks 
J5. Kt. to Q. R. fourth square (or B) 

7. 

R, B. to adv. Q. Kt. second square and checks 
B. B. takes B. 



296 
8. 

Jt. Q. to Q. B. fourth square and checks 
jB. Q. Kt. p. one square 

9. 

R. R. to adv. K. thkd square and checks 
B. Q. takes R. 

10. 

R, Q. takes Q. and checks 
B. B. mterposes 

11. 

R, Q. takes B. and checkmates, 

(Or A) 
3. 

R. Kt. to adv. Q. B. fourth square and checks 
B. P. takes Kt. 

4. 

R. R. to Q. Kt. square and checks 
B, K. to Q. R. third square 

5. 

R, Q. to Q. B. fourth square and checks 
jB. K. to Q. R. fourth square 

6. 

R. Q. to adv. Q. Kt. fourth square and check= 
mates. 



297 



{Or B) 
6. 

R, R. to Q. R. square and checks 
JB. K. to Q. Kt. fourth square 

7. 

R. B. takes Kt. and checks 
B. Q. takes B. 

8. 

R. R. to adv. K. fourth square and checks 
J3. Q. to Q. B. fourth square and checks 

9. 

R. R. takes Q. and checks 
B. P. takes R. 

10. 

R. R. to adv. Q. R. fourth square and check- 
mates. 

No. 64, 
1. 

R. R. to K. R. fourth square 
B. Q. takes R. (or A) (or B) 

2. 

R. Q. to adv. K. Kt. square and checks 
B. K. takes Q. 

3. 

R. Kt. to adv. K. second square and checks 
B. K. to his R. square 



298 



4. 

R, Kt. to adv. K. B. second square and checks 
B, R. takes Kt. 

5. 

JJ. R. to adv. Q. B. square and checks 
B, R. mterposes 

6. * 

jR. R. takes R. and checkmates. 

(Or A.) 
1. 

R. R. to K. R. fourth square 
B, Q. to K. B. fourth square 

2. 

R. K. P. one square 
6. Q. to K. Kt. fourth square (o/ C) 

3. 

R, Q. to adv. K. Kt. square, &c. 

{Or B) 
1. 

R. R. to K. R. fourth square 
B, P. takes Kt. 

2. 

E. R. takes Q. 

B. Kt. takes R and checks 



299 
3. 

jR. K. to his Kt. second square and will easily win. 

{Or C) 
2. 

R. K. P. one square 

JB. Kt. to adv. K. R. third square and checks 

3. 

R, K. to his Kt. second square 
B. Kt. to adv. K. B. fourth square and checks 

4. 

R. R. takes Kt. 
B. Q. takes R. 

5. 

JR. Q. to adv. K. Kt. square, &c. 

No. 65. 
1. 

R. K. R. to adv. K. R. fourth square 
jB. R. takes R. 

2. 

R. R. to adv. Q. R. third square and checks - 
B. K. to K. fourth square 

3. 

R. R. to adv. Q. R. fourth square and checks 
B. K. to adv. K. B. fourth square 



300 



4. 

R, R. takes R. &c. 

No. 66- 
1. 

R. K. to Q. B. fourth square 
jB. p. to adv. Q. R. second square 

2. 

R. K. to Q. Kt. third square 

B. P. to adv. Q. R. square becomes a Kt. and 
checks^ 

3. 

R. K. to Q. B. third square 
B, Kt. to adv. Q. B. second square 

4. 

R. R. to K. second square 
B. Kt. to adv. Q. R. third square (or A) 

5. 

R. K. to Q. Kt. third square, &c. 

(Or A) 
4. 

R, R. to K. second square 
jB. Kt. to adv. Q. R. square 



* If the P. were advanced to Q. Red would checkmate -with 
the R. 



301 
5. 

jR. R. to K. B. second square, 8cc. 

No. 67* 
1. 

JR. Q. R. to adv. K. R. fourth square 
B. Q. B. takes R. 

2. 

R, Kt. to adv. Q. B. third square, and then takes 
Q, R. P. 

(Or A) 
1. 

jR. Q. R. to adv. K. R. fourth square 
j5. R. to Q. B. square 

2. 

R. Kt. to adv. Q. B. third square^ &c. 

No. 68. 
1. 

R. Q. B. to its square 
jB. B. takes B. (or A) 

2. 

R. Q. Kt. P. one square # 
jB. B. to adv. K. third square 

E S 



302 
3. 

jR. Q. Kt. P. one square and checks 
B. K. to Q. R. second square 

4. 

jR. Q. Kt. P. one square, becomes a Q. and checks 
jB. K. to Q. R. third square 

5. 

JR. Q. to adv. Q. R. square and checks 
B. K. to Q. Kt. fourth square 

6. 

JR. Q. to adv. Q. B. third square and checks 
jB. K. to adv. Q. Kt. fourth square 

7. 

R. Q. takes Q. B. P. and checks, &c. 

(Or A.) 
1. 

jR. Q. B. to its square 
JB. B. to adv. Q. fourth square 

2. 

J?. Q. Kt. P. one square 
B. B. takes K. P. and checks (or B) 

3. 

R. K. to adv. Q. B. square 
JB. Q. P. two squares 

4. 

JR. Q. B. to Q. R. third square 
B. B. to Q. third square 



303 



5- 

R. B. to adv. Q. B. fourth square 
JS. B. takes B. 

6. 

R, Q. Kt. P. one square and checks 
J5. K. to Q. R. second square 

7. 

R. Q, Kt. P. becomes a Q. and checks 
jB. K. to Q. R. third square 

8. 

R, Q. to Q. Kt. second square, &c. 

{Or B) 
2. 

JR. Q. Kt. P. one square 
B. B. takes Q. Kt. P. and checks 
3. 

R. K. takes B. 

JB. K. to Q. Kt. square 

4. 

R. K. to adv. Q. B. fourth square 
B. K. to Q. B. second square 

o. 

jB. K. to adv. Q. fourth square 
jB. K. to Q. Kt. third square (or C) 

6. 

jR. K. to adv. Q. third square 
B» K. to Q. Kt. fourth square 



304 
7. 

R. K. takes Q. P. &c. 

(OrC) 
5. 

R. K. to adv. Q. fourth square 
jB. K, to Q. square 

6. 

R, K. to adv. Q. third square 
B. K. to his square 

7. 

J2. B. to adv. K. Kt. fourth square 
JB. K. to K. B. second square 

8. 

R. K. takes Q. P. 
B. K. to K. Kt. third square 

9. 

JR. Q. B. to its square, &c. 

No. 69. 
1. 

R. Kt. to adv. Q. R. third square and checks 
JB. K. to Q. R. square (or A) {or B) 

g. 

R. K. B. to its third square 
R. takt^ K. B. 



305 



3- 

JJ. Q. to adv. K. square and checks 
B. R. takes Q. (or C) 

4. 

R. R. takes R. and checks 
jB. Q. B. to its square 

5. 

jR. R. takes Q. B. and checks 
B. K. to Q. Kt. second square 

6. 

R. R. to adv. Q. Kt. square and checkmates. 

(Or A.) 
1. 

R, Kt. to adv. Q. R. third square and checks 
JB. Q. B. takes Kt. 

2. 

R. P. takes Q. B. 
JB. R. takes K. Kt. P. and checks 

3. 

R, K. to K. R. square, &c. 



(Or B) 
1- 

R, Kt. to adv. Q. R. third square and checks 
B. K. to Q, B. square 



306 



2. 

R. Q, to Q. B. fourth square and checks 
B. Q. B. to its third square 

3. 

R, Q. takes R. and checks 
JB. K. to Q. Kt. second square 

4. 

R. Q. to adv. Q. Kt. square and checkmates. 



(Or C) 
3. 

R. Q. to adv. K, square and checks 
B. Q. B. to its square 

4. 

R. Q. takes R. 8cc. 



jS'o. 70. 
1. 

U. K. R. to adv. K. R. square 
B» R. to adv. Q. B. second square (or A) (or 

2. 

i?. Kt. to adv. Q. second square and checks 
JB. K. to Q. R. square 

3. 

J?. Q. Kt. P. one square and checks 
B. K. takes P. 



307 



4. 

jR. Kt. to adv. Q. B. fourth square and checks 
B. K. to Q. Kt. third square 

5. 

R. Q. R to adv. Q. Kt. second square and checks 
jB. K. to Q. R. fourth square 

6. 

R. K. R. takes R. 
B, R. to adv. K. R. second square 

7. 

R. K. R. to adv. Q. B. third, &c. 

(Or A) 
1. 

J2. K. R. to adv. K. R. square 
jB. R. takes R. 

£. 

R, Kt. to adv. Q. B. third square and checks 
jB. K. to Q. R. or Q. B. square 

S. 

JR. Q. Kt. P. one square and checkmates. 

(Or B) 
1. 

R. K. R. to adv. K. R. square 
B, Kt. to Q. thkd square 



308 
2. 

J?, Kt. to adv. Q. B, third square and checks 
jB. K. to Q. R. s quare 

3. 

R. Q. R. to adv. Q. R. second square and check- 
mates. 

No. 71. 
1. 

R. R. to adv. Q. Kt. square 
B. R. takes R. (or A) 

2. 

R Q. B. P. one square, becomes a Kt. and gives 
double check 
K. to Q. R. square 

3. 

J^, R. to adv. Q. R. second square and checkmates. 

(Or A) 
1. 

I?, R. to adv. Q. Kt. square 
P. becomes a Q. 

2, 

R, R. to adv. Q. R. square and checks 
B. R. takes R.^ 



* If the Black take the R. with the K, Red must plaj his K. to 
adv. Q. Kt. third square, checking by discovery %Tith the B. 



509 
3. 

R» P* becomes a Q. checks, 8cc. 



No. 72. 
1. 

jR. K. R. P. one square and checks 
JB. K. to K. R. square (or A) 

2. 

R. Q. B. to Q. Kt. second square 
J5. Q. takes B. 

3. 

R. K. R. to K. square, &c * 

(Or A) 
J. 

R, K. R. P. one square and checks 
jB. K. to his B. square 

* If the Black now play the Q. to K. Kt. second square, the fol- 
lowing are the proper moves for the Red, viz, 

4. 

E. Q. R. takes Q. 
B. K. takes R. 

5. 

B, P» becomes a Q. and checks 
B. K. takes Q. 

6. 

K K. to adv. K. Kt. third square 
jB. Cannot avoid the checkmate, 



310 
2. 

R. K. R. to K. square, &c. 

No. 73. 
1. 

J2. R. to adv. Q. R. third square 
jB. R. to K. Kt. square (or A) 

2. 

R. R. to adv. Q. R. second square and checks 
jB. K. to his square 

R. K. to adv. K. third square, &c. 

(Or A) 
1. 

R, R. to adv. Q. R. third square 
B, K. Kt. P. one square 

2. 

R. R. takes R.^ 
B, P. becomes a Q. 

3. 

R, P. becomes a Q. 8cc. 



* Red might also play R. to adv. Q. R, second square, and after- 
wards take the R. or adrance the P. to Q. 



Sll 

No. 74. 
I. 

R. R. to K. square and checks 
jB. R. interposes 

2 

R. R. to Q. B. square 
B. R. takes R. 

3. 

R. K. takes R. 

B. K. R. P. one square 

4. 

R. P. takes P. &c. 

No. 75. 
1. 

jR. K. B. to adv. K. square and checks 
B. K. takes K. B. 

£. 

R, K. to adv. K. third square 
B. K. B. to its third square {or A) 

3. 

jR. Q. P. one square and checks 
B. K. to his B. square 

4 

R. K. takes K. B. 

B. Kt. to adv. K. fourth square and checks 



3J2 
5. 

R. K. to adv. K. Kt. third square, &c. 

(Or A) 
2. 

JR. K, to adv. K. third square 
B> K. to his B. square 

3. 

-R. Q. P. one square 
jB. K. to his Kt, square 

4. 

jR. Q. becomes a Q. and cheeks 
jB. K. to his R. second square 

5. 

R, Q. to her second square, &c. 

No. 76. 
]. 

JR. B. to adv. K. fourth square 
JB. R. to adv. K. R. square 

2. 

JR. Q. B. P. one square 
B. R. to adv. K. B. square 

3. 

R. K. to adv. K. R. second square 
JB, R. to adv. K, R. square and checks 



SIS 



4 

jR. K. to adv* K. Kt. third square 
B. R. to adv. K. Kt. square and checks 

5. 

R. K. to adv. K. B. second square 
JB. R. to adv. K. B. square and checks 

6. 

U. K. to adv. K. Kt. square* 
B, R. to adv. K. R. square 

7. 

R, B. to K. B. fourth square 
-B. R. to adv. K. R. fourth square 

8. 

JR. B. to adv. K. Kt. fourth square 
jB. R. to adv. K. Kt. fourth square 

9. 

JB. B. to adv. Q. square 
B. R. to adv. K. Kt. square 

10. 

R. K, to adv. K. R. second square 
B. R, to adv. K. R. square and checks 
11. 

jR. K. to adv. K. Kt. third square 

B. R. to adv. K. Kt. square and checks 



* It would save time to play the B. to adv, K. B, third square, 
and then to adv. Q. square, &c. 



314 

R. B. to adv. K. Kt. fourth square, &c. 

No. 77. 
1. 

R. Q. B. to adv. K. B. square and checks 
JB. K. to his R. second square 

2. 

JR. R. to K. R. square and checks 
jB. R. takes R, 

3. 

R. Q. B. to adv. K. Kt. second square 
\B, Kt. to K. fourth square and checks 

4. 

R. Q. B. takes Kt. 
JB. R. to adv. K. B. square 

5. 

R. K. Kt. P. one square, &c. 

No. 78. 
1. 

R. R. to K. Kt. third square and checks 
jB. K. to K. R. second square (or A) 

£. 

R. B. takes Kt. 
B. U. takes B. 



315 
3. 

jR. K. to adv. K. B. second square 
J5. K. to K. R. square 

4. 

R. R. to adv. K. Kt. square and checks 
B. K. to K. R. second square 

5. 

R. R. to adv. K. Kt. third square, &c. 

(Or A) 
1. 

Ji. R. to K. Kt. third square and checks 
JB. K. to his B. square 

2. 

jR. B. takes Kt. and checks 
J5. R. takes B. 

3. 

R. to Q. R. third square 
JB. K. to K. Kt. second square 

4. 

R. R. to adv. Q. R. second square and check 
B. K. to K. Kt. square 

5. 

jR. R, to adv. K. B. second square, &c. 



316 



No. 79. 
1. 

R. B. to Q. fourth square 
jB. K. takes B.^ 

o 
^* 

R, P. becomes a Q. 

JB. K. Kt. P. becomes a Q. 

3. 

R. Q. to adv. Q. Kt. third square and checkS; &c. 

No. 80. 
1. 

R. R. to Q. B. square 
J5. R. takes R. {or A) 

2. 

R, P. one square 

B. K. to adv. Q. R. third square 



* Black may also play as follows ; — 
1. 

R 

B, K. R. P. one square 
2. 

R. P. becomes a Q. 
B. K. H. P. one square 
S. 

R, Q. to adv. Q. Kt. second square, checks, 
and then takes K. Kt. P. Sec. 



317 
3. 

JR. K. to Q. B. third square 
B. K. to adv. Q. R. fourth square 

4. 

fi. P. becomes a Q. checks, &c. 



(Or A) 
1. 

jB. R. to Q. B. square 
B. Q. Kt. P. one square 

2. 

U. p. one square 
B. K. to Q. R. fourth square 

3. 

JR. P. becomes a Q. and checks 
B. K. to Q. Kt. third square 

4. 

jR. Q. to adv. Q. Kt. square, checks, and then takes 
Q. B. P. 

No. 81. 
1. 

jR, Q. R. P. one square 
JB. K. R. P. one square 

2. 

R. K. to his B. third square 
B, K. to Q. B. third square 



< 318 

3. 

JR. K. to K. Kt. third square 
JB. K. to Q. Kt. second square 

4. 

R, Q, B. P. one square 
B. K. to Q. R. third square 

5. 

R, Q. B. P. one square 
B. K. to Q. R. second square 

6. 

R, K. takes P. 

B. K. to Q. Kt. square 

7. 

ii. Q. R. P. one square, &c. 

No. 82. 
1. 

JR. R. to adv. Q. B. square and checks 
JB. R. takes R. 

2. 

R. Q. Kt. P. one square and checks 
B. K. to Q. Kt. square 

3. 

R. K. to adv. Q. Kt. third square 

B. R, to Q. B. third square and checks 



3J9 



4. 

R. K. takes R. 
B. K. R. P. one square^ 

5. 

R. K. to adv. Q. Kt. third square, and then check- 
mates with Q. R. P. 

No. 83. 
1. 

R. R. to adv. Q. square and checks 
J5. K. to Q. Kt. second square 

2. 

R. R. to adv. Q. Kt. square and checks 
B. K. takes R. 

3. 

R. Kt. to adv. Q. B. third square and checks 
B. K. to Q. Kt. second square 

4. 

R. Kt. takes Q. &c. 

No. 84. 
1. 

R. B. to Q. R. square 
J5. K. takes B. 



* If instead of this move Black should play the K. to Q, R. second 
square, Red must play to adv. K. B. second square, &c. 



320 



2. 

JR. K. to Q. B, second square 
JB. Q. Kt. P. two squares 

3. 

R, P. one square 
JB. P. one square 

4. 

R, P. one square 
B. p. one square and checks 

5. 

JR. K, takes P. 
JB. K. to adv. Q. Kt. square 

6. 

-R. P. becomes a Q. &c.* 

No. 85. 
1. 

JR. K. Kt. P. one square, becomes a Q. and checks 
jB. K. takes Q. 

2. 

JR. K. to adv. K. Kt. third square 
J5. Q. Kt. P. one square 



* If the Black advance Q. R. P. to Q. Red must play the Q. to 
K. R. second square, and Black cannot avoid being checkmated in 
three moves. 



321 



3. 

R. R. to adv. Q. R. square and checks 
JB. K. B. to its square 

4. 

i?. K. B. p. one square and checks, &g. 

No. 86. 
1. 

R, R. to K. R. fourth square 
B. B. to adv. Q. square * 

2. 

JR. R. to Q. fourth square 
B. B. to adv. Q, Kt. third square 

3. 

R. P. one square 

B. B. to adv. Q. B. second square 
- 4 

JR. K. to adv. Q. third square 
B. B. to K. B, fourth square 



* Black may also play the B. to adv. K. B. third, to adv. K. 
second, to Q, second or to Q. B. square, — if he play it to adv. 
K. B. third, or K. second square. Red must play K. to adv. K. third 
square ; — if Black play the B. to Q. second square. Red must check 
and then play K. to adv. K. third square, and if Black play B. to its 
square, Red must check, then take the B. afterwards play Ihe Kt to 
adv* Kt tMrd square, and then advance the F. ^c. 



322 
5. 

R. R. to K. B. fourth square 
B. B. takes P. 

6. 

II. R. to adv. K. B. square and checks 
B. B. to K. square 

7. 

R, R. to adv. K. R. square, &c. 



No. 87. 
1. 

R, R. to K. Kt. square 
jB. R. takes R.^ 

2. 

R. K. Kt. P. one square 
jB. R. to adv. K. B. square 

3. 

R. P. becomes a Q. &c. 



No. 88, 
1. 

R. B. to Q. Kt. third square 
B. Q. takes B. (or A) 



* If the Black play K. to his B. square. Red will take the K. Kt, 
P, and easily win. 



jR. R. to adv. K. square and checks 
B. K. to K. B. second square ^ 

3. 

R, Kt. to adv. Q. third square and checks 
B. K. to his Kt. third square 

4. 

R. K. R. P. one square and checks 
jB. K. to K. Kt. fourth square 

o. 

R. K. B. P. one square and checks 
JB. K. to his R. third square 

6. 

R. Kt. to adv. K. B. fourth square and checkmates. 



(Or A.) 
1. 

U. B. to Q. Kt. third square 
B. Kt. to Q. fourth square 

2. 

R. B. takes Kt. 
B. Q. takes B. 

3. 

R, Kt. to adv. K. second square, checks, and wins 
the Q. 



3£4 

No. 89. 
1. 

J?, Q. B. P. one square and checks 
jB. K. to Q. B. square 

2. 

JJ. Kt. to adv. Q. Kt. third square and checks 
jB. K. to Q. Kt. second square 

3. 

R. K. takes B. 

J5. Q. Kt. P. one square, becomes a Q. (or A) , 

4. 

R. Q. B. P. one square, becomes a Q. and checks 
B. K. takes Kt. 

5. 

jR. Q. to adv. Q. Kt. square, checks, &c. 

(Or A) 
3. 

R. K. takes B. 
jB. K. takes P. 

4. 

jR. Kt. to adv. Q. fourth square and checks 
jB. K. to Q. square 

5. 

R. Kt. takes P. 
jB. K. to his square 



1^ 325 

. 6. 

R. K. to adv. K. B. third square 
J3. K. to his B. square 

7. 

U. K. Kt. P. one square 
B. K. to K. Kt. square ^ 

8. 

R, K. Kt. P. one square, &c. 

No. 90 
1. 

jR, Q. B. to K. third square 
B. Q. takes R. (or A) 

2. 

jK. Q. B. takes Q. R. P. and checks 
B. K. takes Q. B. 

3. 

R. K. B. to adv. Q. B. square and checks 
jB. K. to Q. Kt. square 

4. 

R, Q. to adv. Q. R. square and checks 
B. K. takes Kt. 

5. 

R. Q. to adv. Q. Kt. second square and checks 
B. K. to Q. square 

6. 

E. Q, to adv. Q, second square and checkmates. 



S26 

(Or A) 
1. 

R. Q. B. to K. third square 
B. R. to adv. Q. B. square and checks 

2. 

R. Q. B. takes R. 
B. Q. takes R. 

3. 

R, Q. to adv. Q. Kt. fourth square and checks 
JB. K. takes Kt. 

4. 

R. Q. to adv. Q. Kt. second square and checks 
B. K. to Q. square 

5. 

R. Q. to adv. Q. B. square and checkmates. 



No. 91. 
1. 

R. K. R. P. one square and checks 
jB. R. takes P. (or A) 

£. 

R. R. takes R. 
B. P. takes Q. 

S. * 
R. R. to adv. K. R. second square and checks 
B. K. to his B. square 



327 



4 

R, R. to adv. Q. square and checks 
J5. K. to his second square 

5. 

R. R. to adv. K. square and checkmates. 

(Or A) 
1. 

R, K. R. P. one square and checks 
B. K. to his B. square 

2. 

R, R. to adv. Q. square and checks 
JB. K. to his second square 

3. 

jR. R. takes R. 

JB. If the Black take the Q. Red will checkmate 
with the R. — if Black play Q. to her B. 
third square, Red must take the Kt. with 
the Q. and if the Black take the R. and 
check, Red must interpose the Q, and will 
easily win. 

No. 92. 
1. 

R. Q. to adv. Q. R. square and checks 
B. K. to K. R. second square 



328 



2. 

R. K. B. to adv. K. B. second square 
jB. Kt. to K. second square {or A) 

3. 

JB. Q. to K. fourth square and checks 
JS. Kt. to K. Kt. third square 

4. 

JR. R. takes R. 
B. P. takes R. 

5. 

R. Q. takes Q. B. P. &c. 

(Or A) 
2. 

jR. K. B. to adv. K. B. second square 
jB. Q. to adv.^. second square^ 

3. 

E. R. takes R. 
jB. Kt. to K. R. third square 

4. 

jR. Q. to K. fourth square and checks 
B. K. to his R. square 

5. 

R» Q. to adv. K. square and checks 
-B. K. to his R. second square 

6. 

jR. B. to adv. K. Kt. third square and chec4imates. 



329 



No, 93. 
1. 

R, Q. to adv. Q. Kt. second square and checks 
B. K. to Q. square 

2. 

jR. R. to adv. Q. R. square and checks 
B. If the Q. interpose, Red will take the R. and 
afterwards the Q. therefore, 
R. to Q. B. square 

3. 

R. Q. to adv. Q. B. second square and checks 
B, K. to his square 

4. 

R. R. takes R. &c. 

No. 94. 
1. 

R. B. to Q. fourth square 
B. Q. Kt. to adv. Q. Kt. second square 

2. 

R. K. to Q. B. second square^ 
B. Q. Kt. to adv. Q. square 



* If the Red were to play the B. to adv. K. Kt. second square. 
Black would draw the game, by checking with K. Kt. at adv. K. 
second square, and on Red moving the K. to Q. B. second square, Black 
would repeat the check at adv. Q, fourth square, and thus give a per- 



330 



3. 

R. B. to adv. K, Kt. second square 
B. Q. Kt. to adv. K. third square and checks 

4. 

jR. K. to Q. B. square 
jB. Q. Kt. to adv. Q. square 

5. 

JR. B. to adv. K. fourth square 
B, Kt. to adv. Q. Kt. second square 

6. 

JR. K. to Q. B. second square 
B, Q. Kt. to adv. Q. square 

7. 

R. B. takes P. 

B. Q. Kt. to adv. Q. Kt. second square 

8. 

JR. B. to adv. K. fourth square 
-B. Q. Kt. to adv. Q. square 

9. 

jR. P. one square 

B. Q. Kt. to adv. K. third square and checks 

10. 

R. K. to Q. B. square 

B. Q. Kt. to adv. Q. square 

petual check, as Red cannot take the Kt. without stalemating his ad- 
versary, nor move the K. to his Q. second square without losing the 
game, as the Black would move the K. and afterwards advance the 
P. to Q. 



331 



11 

Ji. P* one square 

jB. Q, Kt, to adv. Q. Kt. second square 

12. 

R, K. to Q. B. second square 
JS. K. Kt. to adv. Q. square 

13. 

R. P. one square 

B. K. Kt. to adv. K. third square and checks 

14 

R. K. to Q. B. square 
jB. K. Kt. to adv Q. square 

15. 

R. P. one square 

B. K. Kt. to adv. Q. B. third square 
16. 

22. K. to Q. B. second square 
jB. Q. Kt. to adv. Q. square 

17. 

-R. P. becomes a Q. and wins easily. 



No. 95. 
1. 

jR. Q. R. P. one square and checks 
B. K. to Q. R. square 



333 



2. 

R. Q. to adv. Q. fourth square and checks 
jB. If the B. interpose, Red will take the Q. and 
win easily, therefore, 
Q. takes Q. 

3. 

R. Kt. takes Q. B. P. and checks 
B. K. takes Q. R. P. 

4. 

R, Kt. takes Q. and checks 
B. K. to Q. R. third square 

R, Q. Kt. P. one square and checks 
B. K. to Q. R. fourth square 

6. 

R, R. to adv. Q. R. second square and checks 
jB. B. interposes 

7. 

JR. R. takes B. and checkmates. 

No. 96. 
1. 

R» R. to K. B. square and checks 
B. Re takes R. 

R, K. Kt. P. becomes a Q. 
jB. Q. Kt. P. one square 



333 



3. 

R. Q. to adv. K. Kt. second square 
M. R. to adv. K. Kt. square (or A) (or B) 

4. 

R. Q. to adv. K. fourth square 
B. R. to adv. K. square 

5. 

R, Q. takes R. and checks 
B. Q. Kt. P. becomes a Q. 

6. 

jR. Q. to Q. B. third square and checks 
B. Q. to adv. Q. Kt. second square 

7. 

R. K. to adv. Q. B. fourth square 
B. K. to adv. Q. Kt. square 

8. 

R. Kt. to Q. R. third square and checks 
JB. K. to adv. Q. R. square 

9. 

R. Q. to K. square and checks, &c. 



(Or A.) 
3. 

JR. Q. to adv. K. Kt. second square 
B. R. to adv. K. R. square 



334 
4. 

R. Kt. to Q. fourth square 
B. R. takes P.=^ 

5. 

JJ» Kt. to Q. Kt. third square and checks 
JS. K. to adv. Q. Kt. square 

6. 

Q. to adv. K. Kt. third, &c. 

(Or B) 
3. 

JJ. Q. to adv. K. Kt. second square 
JS. K. to adv. Q. Kt. square 

4. 

R. Kt. to Q. R. third square and checks 
J5. K. to adv. Q. R. square 

5. 

R* Kt. to Q. B. fourth square 
^ JB. R. to adv. K. B. second square 

6. 

JR. K. to adv. Q. Kt. fourth square 
jB. R. to adv. K. Kt. second square 



* If the Black were to advance the P. to Q. Red would give 
double check and checkmate. 



335 
7. 

R. Q. to her fourth square 
jB. R. to adv. Q. B. second square 

8. 

R. K. to Q. Kt. fourth square 
jB. K. to adv. Q. Kt. square 

9. 

R. Kt. to Q. R. third square and checks 
B, K. to adv. Q. B. square 

10. 

R. Q. to K. Kt. square, checks, 8cc. 

No. 97. 

1. ^ 
R. R. to adv. Q. Kt. square and checks 
B. Kt. takes R. 

2. 

12. Q. R. P. one square 

jB. Kt. must remove, and the g^e is drawn as the 
Red is stalemated. 



No. 98. 
1. 

R. Kt. to adv. Q. second square and checks 
JB. Kt. takes Kt. 



336 

1 

£. 

R. K. to adv. K. R. square 

B. Black must take the P. with the B. and the 
game is drawn by a stalemate ; if Black in- 
stead of taking the P. with the B. were to 
play the Kt. to K. B. third square, he would 
lose the game by Red's checking with the P, 
and then taking the Kt. with the other P. 

No. 99- 
1- 

JR. K. B. P, one square 
B. K. R. to K. B. square (or A) 

£. 

R. R. to E. Kt. third square 
B. R. takes R. 

3. 

R. K Kt. P. one square and checks 

B, R. must take P. and the Red is stalemated. 

{Or A) 
1. 

jR. K. B. P. one square 
B. K. R. takes K. Kt. P. and checks 

2. 

E. P. takes R. 

B* R, to adv. Q. R. second square and checks 



* 337 



3. 

R. K. to adv. K. Kt, fourth square 
B. Q. R. to adv. K. Kt. second square and checks 
4. 

jK. K. to adv. K. B. third square and will win. 

No. 100. 
1. 

R. Q. R. to adv. Q. square and checks 
JB. K. to adv. B. third square 

2. 

JR. K. R. to its third square 
B. Q. takes R. 

3. 

R* R. to Q. third square and checks. Black must 
take the R. and the game is drawn ; if in- 
stead of taking the R. he were to move the 
K. Red would win the game but not easily. 



THE END. 



J . Miller, Printer, Xgble Street, Cheapside, 



3if77~3 



\ 



